£114.66

Springer - Universal Design in Video Games Book

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Description

Explore the principles of accessible play with Universal Design in Video Games: Active Participation Through Accessible Play. Part of the Human-Computer Interaction Series, this book from Springer provides a deep look into how design can improve the gaming experience for everyone. By focusing on the relationship between users and technology, this text addresses the ways active participation can be achieved through thoughtful design choices. It is an essential resource for those interested in the intersection of arts, design, and technology. Whether you are studying human-computer interaction or looking to understand the broader impact of design in digital media, this volume offers a structured look at making video games more inclusive for all players.

Key Features

Part of the Human-Computer Interaction Series for academic and professional study.

Published by Springer to ensure high-quality research and technical content.

Focuses on the concept of active participation through accessible play.

Explores design principles within the field of arts and decorative arts.

Provides a specialized look at how universal design applies to video games.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
23 April 2025
Listed Since
19 May 2025

Barcode

No barcode data available

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