We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£127.96
Routledge Game-Based Learning in Simulation Games Book
Price data last checked 55 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£128 today · previous high £128 · all-time low £128
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 36 days • 36 data points (No recent data available)
Price Distribution
Price distribution over 36 days • 1 price levels
Price Analysis
Most common price: £128 (36 days, 100.0%)
Price range: £128 - £128
Price levels: 1 different prices over 36 days
Description
Key Features
Part of the Routledge Research in Digital Education and Educational Technology series for academic depth.
Addresses methods for transforming fears in mathematics and statistics education through digital tools.
Focuses on the application of simulation games to improve student engagement with complex subjects.
Provides research-based perspectives on game-based learning within digital education frameworks.
Offers a specialized look at how simulation technology impacts modern educational environments.
Product Specifications
- Brand
- Routledge
- Format
- hardcover
- ASIN
- 1032717262
- Category
- Books > Subjects > Reference
- Domain
- Amazon UK
- Release Date
- 23 December 2024
- Listed Since
- 01 August 2024
Barcode
No barcode data available
Similar Products You Might Like
Game-Based Pedagogy in Physical Education and Sports: Designing Rich Learning Environments
Routledge
Routledge Playful Pedagogy in the Pandemic - Game-Based Learning
Routledge
Routledge - Using Video Games to Level Up Student Collaboration
Routledge
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field (Routledge Advances in Game Studies)
Routledge
Game-based Approaches in Physical Education: International Applications
Routledge
Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)
Bloomsbury Academic
Student of the Game: Navigating a Decade in the Video Game Industry
CRC Press
Virtual Games for Science Education: Design, Method, and Assessment
LAP Lambert Academic Publishing
Simulation and Gaming for Social Design: 25 (Translational Systems Sciences, 25)
Springer
Frontiers of Dynamic Games: Proceedings of the International Conference “Game Theory and Applications” 2022 (Trends in Mathematics)
Birkhauser
Gamification in Higher Education: A How-To Instructional Guide
Routledge
Routledge Marketing and Gamification - Academic Management Book
Routledge
Game-Based Learning, Gamification in Education and Serious Games 2023
Gaming and Extremism: The Radicalization of Digital Playgrounds
Routledge
Game Development 2042: The Future of Game Design, Development, and Publishing
CRC Press
Dynamic Teaching of Russian: Games and Gamification of Learning (Routledge Russian Language Pedagogy and Research)
Routledge
Engaging Learners With Immersive Technologies and Game-Based Learning
Information Science Reference
Studying Gaming Literacies: Theories to Inform Classroom Practice: 3 (Gaming Ecologies and Pedagogies Series, 3)
Brill - Sense
Routledge Mathematics Practitioner's Guidebook for Lesson Research
Routledge
Digital Gaming in the Language Classroom: Designing Effective Curricula (Advances in Digital Language Learning and Teaching)
Bloomsbury Academic
Videogames and Agency (Routledge Advances in Game Studies)
Routledge
Arts Methods for the Self-Representation of Undergraduate Students: Sensory Transitions into University Cultures (Routledge Research in Higher Education)
Routledge
Differential and Algorithmic Intelligent Game Theory: Methods and Applications (STEAM-H: Science, Technology, Engineering, Agriculture, Mathematics & Health)
Springer
Gaming and the Virtual Sublime: Rhetoric, awe, fear, and death in contemporary video games
emerald PUBLISHING