We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£52.76
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften ‘Killer Games’ Versus ‘We Will Fund Violence’: The Perception of Digital Games and Mass Media in Germany and Australia
Price data last checked 72 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£53 today · previous high £53 · all-time low £48
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 19 days • 19 data points (No recent data available)
Price Distribution
Price distribution over 19 days • 2 price levels
Price Analysis
Most common price: £53 (11 days, 57.9%)
Price range: £48 - £53
Price levels: 2 different prices over 19 days
Product Specifications
- Format
- Hardcover
- ASIN
- 3631606117
- Domain
- Amazon UK
- Release Date
- 25 March 2011
- Listed Since
- 03 May 2012
Barcode
No barcode data available
Similar Products You Might Like
Gaming SEL: Games as Transformational to Social and Emotional Learning
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Mixed Realism: Videogames and the Violence of Fiction (Electronic Mediations)
University of Minnesota Press
Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien
GRIN Verlag
Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)
Bloomsbury Academic
Virtual Games for Science Education: Design, Method, and Assessment
LAP Lambert Academic Publishing
Gaming and Extremism: The Radicalization of Digital Playgrounds
Routledge
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field (Routledge Advances in Game Studies)
Routledge
On the Core Elements of the Experience of Playing Video Games: Studying the Gaming Experience
LAP Lambert Academic Publishing
Learning in Video Game Affinity Spaces: 51 (New Literacies and Digital Epistemologies)
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
The Concept of the Game in American Literature: True Freedom and a Mistaken Idea of Freedom
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Routledge - Using Video Games to Level Up Student Collaboration
Routledge
Medien fuer die Europaeische Bildungsgesellschaft: Medienbildung - Medienbewertung - Mediennutzung
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Video Games, Literature, and Close Playing: A Practical Guide
Routledge
CRC Press - Games as Transformative Experiences Book
CRC Press
Children and Young People’s Digital Lifeworlds: Domestication, Mediation, and Agency (Global Transformations in Media and Communication Research - A Palgrave and IAMCR Series)
MACMILLAN
Gaming and the Virtual Sublime: Rhetoric, awe, fear, and death in contemporary video games
emerald PUBLISHING
Understanding Second Language Users as Gamers: Language as Victory (Expanding Literacies in Education)
Routledge
Exposure of Nigerian Children to Television and Video Violence: Exposure of Nigerian Children to Television and Video Violence And Their Perception of Social Relations
LAP Lambert Academic Publishing
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Routledge Managing Your Gaming and Social Media Habits Book
Routledge
The Mere Exposure Effect and In-Game Advertising: Exploring the effectiveness of using video games as an avenue for advertising
LAP Lambert Academic Publishing
Made in Asia/America: Why Video Games Were Never (Really) about Us (Power Play: Games, Politics, Culture)
Duke University Press
Emerging Genres: New Formations of Games (Approaches to Digital Game Studies)
Bloomsbury Academic