We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£74.32
Springer Video Game Influences on Aggression, Cognition, and Attention
Price data last checked 16 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
About as cheap as it gets. The only time it was cheaper was 1 month ago.
£74 today · all-time low £74 (May 2026) · usually £74
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 70 days · 70 data points (no recent data)
Price Distribution
Price distribution over 70 days • 3 price levels
Price Analysis
Most common price: £74 (44 days, 62.9%)
Price range: £74 - £76
Price levels: 3 different prices over 70 days
Description
Product Specifications
- Brand
- Springer
- Format
- paperback
- ASIN
- 3030070441
- Domain
- Amazon UK
- Release Date
- 21 December 2018
- Listed Since
- 20 December 2018
Barcode
No barcode data available
Similar Products You Might Like
Video Game Influences on Aggression, Cognition, and Attention
Springer
Routledge Video Games as Culture - Sociology Research Book
Routledge
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
Routledge
Gaming Culture(s) in India: Digital Play in Everyday Life
Routledge
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
Routledge
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
Routledge
Cases on the Societal Effects of Persuasive Games (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
Routledge
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
Information Science Reference
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
Springer
Springer - Computer Games and New Media Cultures Handbook
Springer
Serious Games: Mechanisms and Effects
Routledge
Video Games: A Popular Culture Phenomenon
Routledge
Cultural Policy Amp East Asian Rcb (Asian Cultural Studies: Transnational and Dialogic Approaches): The Hong Kong Gaming Industry
Rowman & Littlefield Publishers
Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)
Springer VS
Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)
Lexington Books
Gender, Age, and Digital Games in the Domestic Context (Routledge Advances in Game Studies)
Routledge
Routledge Video Games: A Medium That Demands Our Attention
Routledge
Video Game Marketing: A student textbook
Routledge
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
Routledge
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
MACMILLAN