£73.95

It has never been this cheap. We have no record of a lower price.

£74 today · cheaper than every other day in the last 3 months

Springer Video Game Influences on Aggression, Cognition, and Attention

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 61 days · 61 data points (no recent data)

Historical
Generating forecast…
£75.51 £73.79 £74.17 £74.54 £74.92 £75.29 £75.67 25 July 2026 09 August 2026 24 August 2026 08 September 2026 23 September 2026
View at Amazon ↗

Price data last checked 30 day(s) ago - will refresh soon

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 61 days • 3 price levels

Days at Price
Current Price
29 days · current 18 days 14 days 0 7 15 22 29 £74 £75 £76 Days at Price

Price Analysis

Most common price: £74 (29 days, 47.5%)

Price range: £74 - £76

Price levels: 3 different prices over 61 days

Description

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
21 December 2018
Listed Since
20 December 2018

Barcode

No barcode data available

Similar Products You Might Like

Video Game Influences on Aggression, Cognition, and Attention
96% match

Video Game Influences on Aggression, Cognition, and Attention

Springer

£97.94 19 Sep 2026
Video Games as Culture - Routledge Sociology Book
96% match

Video Games as Culture - Routledge Sociology Book

Routledge

£151.26 05 Oct 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
96% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 30 Sep 2026
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
96% match

Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)

Routledge

£38.99 02 Oct 2026
Gaming Culture(s) in India: Digital Play in Everyday Life
95% match

Gaming Culture(s) in India: Digital Play in Everyday Life

Routledge

£149.92 06 Oct 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
95% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 16 Aug 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
95% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£198.57 23 Sep 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
95% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£40.30 12 Aug 2026
Cases on the Societal Effects of Persuasive Games (Advances in Multimedia and Interactive Technologies)
95% match

Cases on the Societal Effects of Persuasive Games (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£198.00 05 Oct 2026
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
95% match

Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)

Routledge

£163.98 25 Sep 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
95% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£187.99 15 Aug 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
95% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 12 Sep 2026
Computer Games and New Media Cultures: Digital Games Studies Handbook
95% match

Computer Games and New Media Cultures: Digital Games Studies Handbook

Springer

£109.08 03 Oct 2026
Serious Games: Mechanisms and Effects
95% match

Serious Games: Mechanisms and Effects

Routledge

£58.99 06 Oct 2026
Video Games: A Popular Culture Phenomenon
95% match

Video Games: A Popular Culture Phenomenon

Routledge

£155.00 23 Sep 2026
Cultural Policy Amp East Asian Rcb (Asian Cultural Studies: Transnational and Dialogic Approaches): The Hong Kong Gaming Industry
95% match

Cultural Policy Amp East Asian Rcb (Asian Cultural Studies: Transnational and Dialogic Approaches): The Hong Kong Gaming Industry

Rowman & Littlefield Publishers

£80.38 18 Sep 2026
Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)
95% match

Games and Ethics: Theoretical and Empirical Approaches to Ethical Questions in Digital Game Cultures: 7 (Digitale Kultur und Kommunikation, 7)

Springer VS

£63.31 08 Oct 2026
Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)
95% match

Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)

Lexington Books

£90.00 30 Sep 2026
Gender, Age, and Digital Games in the Domestic Context (Routledge Advances in Game Studies)
95% match

Gender, Age, and Digital Games in the Domestic Context (Routledge Advances in Game Studies)

Routledge

£117.81 05 Sep 2026
Video Games: A Medium That Demands Our Attention - Research Series
95% match

Video Games: A Medium That Demands Our Attention - Research Series

Routledge

£138.50 21 Sep 2026
Video Game Marketing: A student textbook
95% match

Video Game Marketing: A student textbook

Routledge

£164.84 30 Sep 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
95% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

Routledge

£136.53 14 Aug 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
95% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£168.30 12 Sep 2026
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£85.53 10 Sep 2026