£82.72

CRC Press Graphics Shaders: Theory and Practice, Second Edition

Price data last checked 37 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£83 today · previous high £83 · all-time low £83

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 54 days · 54 data points (no recent data)

Historical
Generating forecast…
£82.72 £82.55 £82.59 £82.63 £82.66 £82.70 £82.74 26 April 2026 09 May 2026 22 May 2026 04 June 2026 18 June 2026

Price Distribution

Price distribution over 54 days • 1 price levels

Days at Price
54 days 0 14 27 41 54 £83 Days at Price

Price Analysis

Most common price: £83 (54 days, 100.0%)

Price range: £83 - £83

Price levels: 1 different prices over 54 days

Description

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition: Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language. More examples and more exercises A chapter on tessellation shaders An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book’s examples at www.cgeducation.org

Key Features

Used Book in Good Condition

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
08 November 2011
Listed Since
02 December 2010

Barcode

No barcode data available

Similar Products You Might Like

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)
97% match

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)

Addison Wesley

£40.99 15 Jul 2026
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
97% match

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

Addison Wesley

£39.75 15 Jul 2026
Practical Algorithms for 3D Computer Graphics
97% match

Practical Algorithms for 3D Computer Graphics

CRC Press

£182.88 13 Jul 2026
Computer Graphics Programming in OpenGL with C++: Subtitle
97% match

Computer Graphics Programming in OpenGL with C++: Subtitle

De Gruyter

£44.24 11 Jul 2026
Foundations of 3D Graphics Programming: Using JOGL and Java3D
96% match

Foundations of 3D Graphics Programming: Using JOGL and Java3D

Springer

£79.96 06 Jul 2026
Introduction to Computer Graphics with OpenGL ES
96% match

Introduction to Computer Graphics with OpenGL ES

CRC Press

£90.75 16 Jul 2026
GPGPU Programming for Games and Science
96% match

GPGPU Programming for Games and Science

CRC Press

£47.05 13 Jul 2026
GPGPU Programming for Games and Science
96% match

GPGPU Programming for Games and Science

CRC Press

£75.00 02 Jul 2026
Foundations of 3D Graphics Programming: Using JOGL and Java3D
96% match

Foundations of 3D Graphics Programming: Using JOGL and Java3D

Springer

£47.50 07 Jul 2026
Open Geometry: OpenGL® + Advanced Geometry
96% match

Open Geometry: OpenGL® + Advanced Geometry

Springer

£59.23 04 Jul 2026
OpenCL Programming Guide
96% match

OpenCL Programming Guide

ADDISON-WESLEY

£43.99 29 Jun 2026
Interactive Computer Graphics with WebGL, Global Edition
96% match

Interactive Computer Graphics with WebGL, Global Edition

PEARSON EDUCATION

£65.48 26 Jun 2026
Developing Graphics Frameworks with Python and OpenGL
96% match

Developing Graphics Frameworks with Python and OpenGL

CRC Press

£93.00 14 Jul 2026
Game Graphics Programming
96% match

Game Graphics Programming

Cengage Learning

£42.97 11 Jul 2026
OpenGL Boxed Set
96% match

OpenGL Boxed Set

Addison Wesley

Price unavailable
Computer Graphics: Concepts and Algorithms
96% match

Computer Graphics: Concepts and Algorithms

Amazon Digital Services LLC - KDP Print US

£26.85 13 Jul 2026
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion.
96% match

Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion.

Kendall & Welling

£53.03 19 Jun 2026
Developing Graphics Frameworks with Python and OpenGL
96% match

Developing Graphics Frameworks with Python and OpenGL

CRC Press

£48.99 04 Jul 2026
WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
96% match

WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL

£74.99 27 Jun 2026
Practical Rendering and Computation with Direct3D 11
96% match

Practical Rendering and Computation with Direct3D 11

CRC Press

£80.81 03 Jul 2026
GPU Pro 2: Advanced Rendering Techniques: 02
95% match

GPU Pro 2: Advanced Rendering Techniques: 02

CRC Press

£101.35 17 Jun 2026
Game Programming Gems 4 (GAME PROGRAMMING GEMS SERIES)
95% match

Game Programming Gems 4 (GAME PROGRAMMING GEMS SERIES)

Cengage Learning

£93.23 23 Jun 2026
Mobile 3D Graphics SoC: From Algorithm to Chip (IEEE Press)
95% match

Mobile 3D Graphics SoC: From Algorithm to Chip (IEEE Press)

Wiley

£88.57 18 Jun 2026
Cengage Learning ShaderX3 - Advanced DirectX and OpenGL Rendering
95% match

Cengage Learning ShaderX3 - Advanced DirectX and OpenGL Rendering

Cengage Learning

£71.49 10 Jul 2026