£60.61

University of Minnesota Press Game: Animals, Video Games, and Humanity

Price data last checked 78 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£61 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 1 days • 1 data points (No recent data available)

Historical
Generating forecast...
Not enough data points to display chart (need at least 2 points)

Price Distribution

Price distribution over 1 days • 1 price levels

Days at Price
1 day 0 0 1 1 1 £61 Days at Price

Price Analysis

Most common price: £61 (1 days, 100.0%)

Price range: £61 - £61

Price levels: 1 different prices over 1 days

Description

A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more. Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
31 May 2022
Listed Since
01 November 2021

Barcode

No barcode data available

Similar Products You Might Like

Imitation Market Modeling in Digital Economy: Game Theoretic Approaches: 368 (Lecture Notes in Networks and Systems, 368)
96% match

Imitation Market Modeling in Digital Economy: Game Theoretic Approaches: 368 (Lecture Notes in Networks and Systems, 368)

Springer

£104.50 30 Mar 2026
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
96% match

The Games Design Reader – A Rules of Play Anthology (The MIT Press)

MIT Press

£43.10 25 Jan 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
95% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

£70.46 23 Jan 2026
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)
95% match

Computer Games and Technical Communication: Critical Methods and Applications at the Intersection (Routledge Studies in Technical Communication, Rhetoric, and Culture)

Routledge

£148.84 02 Mar 2026
Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)
95% match

Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)

Routledge

£127.47 27 Feb 2026
Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)
95% match

Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games (Digital Research in the Arts and Humanities)

Routledge

£40.99 15 Feb 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
95% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£148.37 24 Feb 2026
Francis Willughby's Book of Games: A Seventeenth-Century Treatise on Sports, Games and Pastimes
95% match

Francis Willughby's Book of Games: A Seventeenth-Century Treatise on Sports, Games and Pastimes

Routledge

£131.43 14 Feb 2026
Pervasive Games: Theory and Design
95% match

Pervasive Games: Theory and Design

CRC Press

£162.02 14 Apr 2026
Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)
95% match

Games Girls Play: Contexts of Girls and Video Games (Studies in New Media)

Lexington Books

£90.00 11 Apr 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
95% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
Teaching Games and Game Studies in the Literature Classroom
95% match

Teaching Games and Game Studies in the Literature Classroom

£79.68 23 Jan 2026
Game Design Tools: Cognitive, Psychological, and Practical Approaches
95% match

Game Design Tools: Cognitive, Psychological, and Practical Approaches

CRC Press

£46.61 16 Feb 2026
Social Networks in China (Chandos Publishing Social Media Series)
95% match

Social Networks in China (Chandos Publishing Social Media Series)

Chandos Publishing

£56.29 26 Feb 2026
ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria
95% match

ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria

Springer

£139.87 10 Mar 2026
ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria
95% match

ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria

Springer

£143.19 10 Feb 2026
Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)
95% match

Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)

Springer

£78.30 08 Mar 2026
Global Media's Preternatural Influence on Global Technological Singularity, Culture and Government (Advances in Media, Entertainment, and the Arts)
95% match

Global Media's Preternatural Influence on Global Technological Singularity, Culture and Government (Advances in Media, Entertainment, and the Arts)

Information Science Reference

£242.36 29 Jan 2026
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.17 24 Feb 2026
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)
95% match

Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (East Asian Popular Culture)

MACMILLAN

£84.79 23 Feb 2026
Would You Rather Game Book: For Kids 6-12 Years Old: The Book of Silly Scenarios, Challenging Choices, and Hilarious Situations the Whole Family Will Love (Game Book Gift Ideas)
95% match

Would You Rather Game Book: For Kids 6-12 Years Old: The Book of Silly Scenarios, Challenging Choices, and Hilarious Situations the Whole Family Will Love (Game Book Gift Ideas)

Majosta

£9.99 27 Jan 2026
Advances in Dynamic and Evolutionary Games: Theory, Applications, and Numerical Methods: 14 (Annals of the International Society of Dynamic Games, 14)
95% match

Advances in Dynamic and Evolutionary Games: Theory, Applications, and Numerical Methods: 14 (Annals of the International Society of Dynamic Games, 14)

Birkhauser

£96.25 09 Jan 2026
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
95% match

Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)

Springer

£75.72 08 Mar 2026
Literature, Videogames and Learning: Playing the Text (Literature and Education)
95% match

Literature, Videogames and Learning: Playing the Text (Literature and Education)

Routledge

£136.27 11 Apr 2026