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Springer - Game-Based Assessment Revisited Book

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Description

Explore the evolving landscape of educational technology with Game-Based Assessment Revisited. As emerging game-based learning technologies change the way we approach instruction, traditional testing methods often fall short. This volume from the Advances in Game-Based Learning series addresses the need for new ways to measure learning within digital game environments. This book examines the broadening focus of assessment, looking at what specifically can be measured in a game setting. It moves beyond standard psychometrics to explore new processes and methodologies for evaluating student progress. By studying how to implement game-based assessment (GBA) in real-world contexts, readers gain a deeper understanding of how to capture the unique learning experiences that occur during play. Whether you are an educator, researcher, or developer, this text provides a necessary perspective on the current state of assessment in modern learning environments. It bridges the gap between game design and educational measurement, offering a comprehensive look at how technology is reshaping the future of instruction and evaluation.

Key Features

Examines how emerging game-based learning technologies create new perspectives for instruction and student evaluation.

Explores the broadening scope of assessment to identify what can be measured within various game environments.

Investigates new methodologies and processes that go beyond traditional psychometrics for more effective testing.

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Part of the Advances in Game-Based Learning series published by Springer for academic and professional use.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
14 November 2020
Listed Since
18 October 2020

Barcode

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