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Foundations of Game Engine Development Vol 2: Rendering

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Description

Master the complexities of real-time rendering with Foundations of Game Engine Development, Volume 2: Rendering. This technical guide provides a deep dive into the essential components of modern game engine graphics. You will learn about color science, world structure, projections, shaders, lighting, and shadows, along with fog and visibility methods. Beyond the fundamentals, this volume covers advanced rendering techniques such as volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Designed for practical application, the book includes code to help you implement these concepts directly into your development workflow. This is an essential resource for developers looking to build high-quality visual systems in modern game engines.

Key Features

Explore real-time rendering fundamentals including color science, world structure, projections, and shaders.

Learn to implement lighting, shadows, fog, and visibility methods for modern game engines.

Study advanced techniques like volumetric effects, atmospheric shadowing, and ambient occlusion.

Gain practical knowledge with discussions on motion blur and isosurface extraction.

Apply theoretical concepts through included code for direct implementation.

Product Specifications

Model
1
Format
paperback
Domain
Amazon UK
Release Date
26 July 2019
Listed Since
26 July 2019

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