We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£72.50
De Gruyter Oldenbourg Expressive Space: Embodying Meaning in Video Game Environments: 4 (Video Games and the Humanities, 4)
Price data last checked 17 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£73 today · cheaper than every other day in the last 3 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 74 days · 74 data points (no recent data)
Price Distribution
Price distribution over 74 days • 1 price levels
Price Analysis
Most common price: £73 (74 days, 100.0%)
Price range: £73 - £73
Price levels: 1 different prices over 74 days
Description
Product Specifications
- Brand
- De Gruyter Oldenbourg
- Format
- hardcover
- ASIN
- 3110723573
- Domain
- Amazon UK
- Release Date
- 31 January 2022
- Listed Since
- 02 July 2021
Barcode
No barcode data available
Similar Products You Might Like
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
Routledge
Videogames
Routledge
Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings: 7522 (Lecture Notes in Computer Science, 7522)
Springer
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
De Gruyter Oldenbourg
Springer - Computer Games and New Media Cultures Handbook
Springer
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
Palgrave Pivot
The Art of Videogames: 10 (New Directions in Aesthetics)
Wiley-Blackwell
Psychology, Pedagogy, and Assessment in Serious Games (Advances in Game-Based Learning)
Information Science Reference
The Aesthetics of Videogames (Routledge Research in Aesthetics)
Routledge
Bloomsbury Intermedia Games: Video Games and Intermediality
Bloomsbury
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Information Science Reference
Understanding Games and Game Cultures
Sage Publications
Psychology of Game Design
CRC Press
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
Springer
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
Routledge
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
Information Science Reference
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
Lexington Books
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
Information Science Reference
Extending Virtual Worlds: Advanced Design for Virtual Environments
CRC Press
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Information Science Reference