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Springer Mathematical and Computer Programming Techniques for Computer Graphics

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Description

This book demystifies the often-complex mathematics used in the creation of 2D and 3D computer graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
13 October 2010
Listed Since
20 September 2010

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