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CRC Press 3D Math Primer for Graphics and Game Development

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Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
02 November 2011
Listed Since
15 December 2010

Barcode

No barcode data available

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