We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£107.43
Springer - Smart Pedagogy of Game-based Learning Book
Price data last checked 13 day(s) ago - will refresh soon
Price History & Forecast
Last 78 days • 78 data points (No recent data available)
Price Distribution
Price distribution over 78 days • 1 price levels
Price Analysis
Most common price: £107 (78 days, 100.0%)
Price range: £107 - £107
Price levels: 1 different prices over 78 days
Description
Key Features
Focuses on specialized and structured pedagogy designed specifically for game-based learning environments.
Serves as a key reference for researchers studying digital learning and modern educational technology.
Addresses the changing needs of the educational landscape caused by the global pandemic.
Explores new pathways for knowledge development and remote learning solutions.
Provides insights into using digital learning materials to support distance education.
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 3030769852
- Domain
- Amazon UK
- Release Date
- 12 September 2021
- Listed Since
- 15 August 2020
Barcode
No barcode data available
Similar Products You Might Like
Routledge - Pedagogies of Digital Learning in Higher Education
Routledge
Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)
Springer
Remote Learning in Times of Pandemic: Issues, Implications and Best Practice (Routledge Research in Digital Education and Educational Technology)
Routledge
Epistemological Approaches to Digital Learning in Educational Contexts (Perspectives on Education in the Digital Age)
Routledge
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
Springer
Springer - Game-Based Assessment Revisited Book
Springer
Game-based Learning Across the Disciplines (Advances in Game-Based Learning)
Springer
Cognitive Computing in Technology-Enhanced Learning (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Springer Smart Learning Environments Proceedings - 2019 Conference
Springer
Springer Radical Solutions for Education in a Crisis Context
Springer
Cognitive Computing in Technology-Enhanced Learning - IGI Global
Information Science Reference
Didactics of Smart Pedagogy: Smart Pedagogy for Technology Enhanced Learning
Springer
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
Springer
Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education (Smart Computing and Intelligence)
Springer
Springer Radical Solutions and eLearning Textbook
Springer
Technology Supported Active Learning: Student-Centered Approaches (Lecture Notes in Educational Technology)
Springer
Challenges and Solutions in Smart Learning: Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China (Lecture Notes in Educational Technology)
Springer
Mobility for Smart Cities and Regional Development - Challenges for Higher Education: Proceedings of the 24th International Conference on Interactive ... (Lecture Notes in Networks and Systems, 390)
Enhancing Knowledge Discovery and Innovation in the Digital Era (Advances in Knowledge Acquisition, Transfer, and Management (AKATM))
Information Science Reference
Knowledge-Based Virtual Education: User-Centred Paradigms: 178 (Studies in Fuzziness and Soft Computing, 178)
Springer
Mobility for Smart Cities and Regional Development - Challenges for Higher Education: Proceedings of the 24th International Conference on Interactive ... (Lecture Notes in Networks and Systems, 389)
Springer
New Perspectives on Virtual and Augmented Reality: Finding New Ways to Teach in a Transformed Learning Environment (Perspectives on Education in the Digital Age)
Routledge
Technology Supported Innovations in School Education (Cognition and Exploratory Learning in the Digital Age)
Springer
Technology Supported Innovations in School Education (Cognition and Exploratory Learning in the Digital Age)
Springer