£107.43

Springer - Smart Pedagogy of Game-based Learning Book

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Description

Smart Pedagogy of Game-based Learning offers a deep look into the role of specialized and structured pedagogy within digital learning environments. As the global educational landscape shifts, this book serves as an essential resource for understanding how to implement effective game-based learning strategies. This text is designed for researchers focused on the digital learning space. It addresses the urgent need for new educational pathways and knowledge development agents, especially in response to the changes brought about by the global pandemic. By exploring how to support learning through digital materials, it provides a framework for remote and distance learning success. Whether you are studying current digital learning trends or looking for ways to integrate games into structured educational settings, this volume provides the necessary context for modern instruction. It helps bridge the gap between traditional teaching and the new requirements of distance-based education.

Key Features

Focuses on specialized and structured pedagogy designed specifically for game-based learning environments.

Serves as a key reference for researchers studying digital learning and modern educational technology.

Addresses the changing needs of the educational landscape caused by the global pandemic.

Explores new pathways for knowledge development and remote learning solutions.

Provides insights into using digital learning materials to support distance education.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
12 September 2021
Listed Since
15 August 2020

Barcode

No barcode data available

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