£126.39

It has never been this cheap. We have no record of a lower price.

£126 today · cheaper than every other day in the last 3 months

Springer Serious Games Analytics Research Volume

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 71 days · 71 data points (no recent data)

Historical
Generating forecast…
£126.39 £120.07 £122.60 £125.13 £127.65 £130.18 £132.71 25 July 2026 11 August 2026 29 August 2026 15 September 2026 03 October 2026
View at Amazon ↗

Price data last checked 20 day(s) ago - will refresh soon

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 71 days • 1 price levels

Days at Price
71 days 0 18 36 53 71 £126 Days at Price

Price Analysis

Most common price: £126 (71 days, 100.0%)

Price range: £126 - £126

Price levels: 1 different prices over 71 days

Description

Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement provides a deep look into how gameplay data transforms into actionable intelligence. As part of the Advances in Game-Based Learning series, this volume explores the conversion of data into valuable analytics for measuring and improving performance within serious games. Chapter authors utilize empirical research methodologies and diverse conceptual frameworks to address the needs of this emerging field. The research integrates insights from multiple disciplines, including computer science, software engineering, educational data mining, statistics, and information visualization. This book is designed for those studying how games created with sound learning theories and instructional design principles can maximize learning outcomes through data-driven insights.

Key Features

This Springer publication explores methodologies for turning gameplay data into actionable intelligence for performance measurement.

The volume covers various research fields including computer science, software engineering, and educational data mining.

Content includes empirical research methodologies and emerging conceptual frameworks for assessment and improvement.

Authors utilize statistics and information visualization to analyze data within the serious games field.

The book examines games built using sound learning theories and instructional design principles to maximize learning.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
01 July 2015
Listed Since
27 February 2014

Barcode

No barcode data available

Similar Products You Might Like

Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
97% match

Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£170.00 27 Sep 2026
Serious Games and Edutainment Applications
97% match

Serious Games and Edutainment Applications

Springer

£98.93 24 Sep 2026
Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)
96% match

Enhancing Education and Training Initiatives Through Serious Games (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£168.41 19 Sep 2026
Games and Learning Alliance: 10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings: 13134 (Lecture Notes in Computer Science, 13134)
96% match

Games and Learning Alliance: 10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings: 13134 (Lecture Notes in Computer Science, 13134)

Springer

£45.16 30 Sep 2026
Serious Games: 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26–27, 2023, Proceedings: 14309 (Lecture Notes in Computer Science, 14309)
96% match

Serious Games: 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26–27, 2023, Proceedings: 14309 (Lecture Notes in Computer Science, 14309)

Springer

£59.18 27 Sep 2026
Games and Learning Alliance: 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings: 12517 (Lecture Notes in Computer Science, 12517)
96% match

Games and Learning Alliance: 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings: 12517 (Lecture Notes in Computer Science, 12517)

Springer

£64.57 30 Sep 2026
Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings: 12945 (Lecture Notes in Computer Science, 12945)
96% match

Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings: 12945 (Lecture Notes in Computer Science, 12945)

Springer

£28.22 02 Oct 2026
Games and Simulations in Online Learning: Research and Development Frameworks
95% match

Games and Simulations in Online Learning: Research and Development Frameworks

IGI Global

£69.54 25 Sep 2026
Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)
95% match

Digital Games and Mathematics Learning: Potential, Promises and Pitfalls: 4 (Mathematics Education in the Digital Era, 4)

Springer

£76.42 23 Sep 2026
Digital Games and Learning: Research and Theory - Routledge
95% match

Digital Games and Learning: Research and Theory - Routledge

Routledge

£125.00 02 Oct 2026
Design, Motivation, and Frameworks in Game-Based Learning
95% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£167.66 30 Sep 2026
Serious Play: Literacy, Learning and Digital Games (Digital Games, Simulations, and Play in Learning)
95% match

Serious Play: Literacy, Learning and Digital Games (Digital Games, Simulations, and Play in Learning)

Routledge

£150.01 01 Oct 2026
Design, Motivation, and Frameworks in Game-Based Learning
95% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 24 Sep 2026
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
95% match

Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems

MDPI AG

£49.32 26 Sep 2026
Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)
95% match

Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Play in Learning)

Routledge

£47.15 01 Oct 2026