£95.00

CRC Press Writing for Games: Theory and Practice Book

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Description

Develop a professional foundation in game narrative with Writing for Games: Theory and Practice from CRC Press. This book focuses on the independent video games sector, providing the essential vocabulary needed to articulate and build a professional writing practice. Whether you are a student of games or a professional transitioning from another storytelling discipline, this resource helps you bridge the gap between traditional narrative and interactive media. Readers will gain practical resources for communication, collaboration, reflection, and advocacy within the industry. The text helps you situate your creative work within the long heritage of storytelling while addressing the specific material affordances of video games. By exploring the practical realities of working in game development processes, this book prepares you for the actual workflows found in modern studios. Structured into three parts, including a section on Theory, it offers a comprehensive look at how to apply narrative concepts to the unique requirements of the gaming world.

Key Features

Provides a specialized vocabulary to help writers articulate and build their specific game writing practices.

Designed for both students and professionals coming from other storytelling disciplines.

Offers practical resources for effective communication, collaboration, and advocacy in game development.

Connects modern game writing to a centuries-long heritage of storytelling traditions.

Addresses the specific material affordances and technical requirements unique to video games.

Covers the practical realities and workflows involved in professional game development processes.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
24 May 2022
Listed Since
17 November 2021

Barcode

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