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CRC Press Procedural Generation in Game Design Book

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Description

Developing games can be an intensive and expensive process if not planned accurately. This book by CRC Press explores how procedural generation helps manage the multifarious aspects of game development to facilitate cost reduction. Instead of handcrafting every single element, developers can use a set of rules to create play areas, objects, and stories automatically. Written by Tanya Short, this guide teaches readers how to create randomized maps and weave accidental plotlines. You will also learn to manage complex systems that are prone to unpredictable behavior. This resource is an essential tool for those looking to streamline development and build more dynamic game worlds.

Key Features

Learn to use procedural generation to facilitate cost reduction during the game development process.

Discover how to create randomized maps and weave accidental plotlines using rule-based systems.

Master the management of complex systems that are prone to unpredictable behavior.

Explore methods for generating play areas, objects, and stories without handcrafting every element.

This book from CRC Press provides practical knowledge for handling the intensive aspects of game design.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
15 June 2017
Listed Since
09 January 2017

Barcode

No barcode data available

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