£95.74

This is the most expensive it has ever been. Walk away.

£96 today · previous high £96 · all-time low £96

Springer Game Dynamics - Procedural Content Generation Book

Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 35 days · 35 data points (no recent data)

Historical
Generating forecast…
£95.74 £90.95 £92.86 £94.78 £96.69 £98.61 £100.52 25 July 2026 02 August 2026 11 August 2026 19 August 2026 28 August 2026
View at Amazon ↗

Price data last checked 56 day(s) ago - refreshing...

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 35 days • 1 price levels

Days at Price
35 days 0 9 18 26 35 £96 Days at Price

Price Analysis

Most common price: £96 (35 days, 100.0%)

Price range: £96 - £96

Price levels: 1 different prices over 35 days

Description

Explore the essential principles of game dynamics with this comprehensive volume from Springer. This book provides a detailed compendium of best practices for creating lively and realistic virtual worlds through advanced technology. Readers will learn how to implement dynamic game elements ranging from player behavior and artificial intelligence to procedural content generation. By understanding how to combine random seeds, player records, and procedural algorithms, developers can create moments of surprise and amazement within their games. The text even examines how games can incorporate real-world behavior to generate dynamic responses, offering a deep look at how these elements improve the gaming experience.

Key Features

This Springer book provides a complete compendium of best practices for implementing game dynamics in virtual environments.

Learn to manage a wide range of dynamic elements including player behavior and artificial intelligence.

Study the application of procedural content generation to make virtual worlds feel more realistic and lively.

Understand how to use random seeds, player records, and procedural algorithms to drive game dynamics.

Discover methods for incorporating real-world behavior to create dynamic responses within a game.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
06 April 2017
Listed Since
22 December 2016

Barcode

No barcode data available

Similar Products You Might Like

GAME DESIGN PERSPECTIVES (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
96% match

GAME DESIGN PERSPECTIVES (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)

Cengage Learning

£77.99 25 Aug 2026
Cengage Game Programming Gems 2 - Expert Coding Techniques
96% match

Cengage Game Programming Gems 2 - Expert Coding Techniques

Cengage Learning

£89.10 26 Sep 2026
Dynamic Games: Theory and Applications
96% match

Dynamic Games: Theory and Applications

Springer

£78.04 24 Sep 2026
Game Design Theory: A New Philosophy for Understanding Games
96% match

Game Design Theory: A New Philosophy for Understanding Games

CRC Press

£162.29 05 Sep 2026
Basics of Game Design
95% match

Basics of Game Design

CRC Press

£80.99 25 Aug 2026
Cengage Learning Game Programming Gems 6 - Dev Series
95% match

Cengage Learning Game Programming Gems 6 - Dev Series

Cengage Learning

£82.23 27 Aug 2026
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
95% match

The Games Design Reader – A Rules of Play Anthology (The MIT Press)

MIT Press

£56.28 24 Aug 2026
The Digital Gaming Handbook
95% match

The Digital Gaming Handbook

CRC Press

£114.00 30 Sep 2026
Game Design Theory: A New Philosophy for Understanding Games
95% match

Game Design Theory: A New Philosophy for Understanding Games

CRC Press

£47.49 09 Sep 2026
Honoring the Code: Conversations with Great Game Designers
95% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£164.83 30 Sep 2026
Honoring the Code: Conversations with Great Game Designers
95% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£47.99 23 Sep 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
95% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£79.47 08 Sep 2026
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
95% match

Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)

Information Science Reference

£170.00 27 Sep 2026
Unpredictability of Gameplay, The
95% match

Unpredictability of Gameplay, The

Bloomsbury

£55.66 22 Sep 2026
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
95% match

Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

Information Science Reference

£119.91 25 Sep 2026
Game Design: A Practical Approach (Game Development Series)
95% match

Game Design: A Practical Approach (Game Development Series)

Cengage Learning

£72.99 12 Sep 2026
Game Design Tools: Cognitive, Psychological, and Practical Approaches
95% match

Game Design Tools: Cognitive, Psychological, and Practical Approaches

CRC Press

£42.95 09 Sep 2026
CRC Press - The Game Production Toolbox - Game Development Guide
95% match

CRC Press - The Game Production Toolbox - Game Development Guide

CRC Press

£66.46 26 Sep 2026
Dynamics, Games and Science II: DYNA 2008, in Honor of Maurício Peixoto and David Rand, University of Minho, Braga, Portugal, September 8-12, 2008: 2 (Springer Proceedings in Mathematics, 2)
95% match

Dynamics, Games and Science II: DYNA 2008, in Honor of Maurício Peixoto and David Rand, University of Minho, Braga, Portugal, September 8-12, 2008: 2 (Springer Proceedings in Mathematics, 2)

Springer

£175.00 30 Sep 2026
Advances in Game Design and Development Research (Computer Science, Technology and Applications)
95% match

Advances in Game Design and Development Research (Computer Science, Technology and Applications)

Nova Science Publishers Inc

£153.21 21 Aug 2026
The Digital Gaming Handbook
95% match

The Digital Gaming Handbook

CRC Press

£56.42 01 Sep 2026
Psychology of Game Design
95% match

Psychology of Game Design

CRC Press

£115.00 23 Sep 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
95% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 22 Sep 2026
Design, Motivation, and Frameworks in Game-Based Learning
95% match

Design, Motivation, and Frameworks in Game-Based Learning

Information Science Reference

£117.02 24 Sep 2026