We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£95.74
This is the most expensive it has ever been. Walk away.
£96 today · previous high £96 · all-time low £96
Springer Game Dynamics - Procedural Content Generation Book
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 35 days · 35 data points (no recent data)
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 35 days • 1 price levels
Price Analysis
Most common price: £96 (35 days, 100.0%)
Price range: £96 - £96
Price levels: 1 different prices over 35 days
Description
Key Features
This Springer book provides a complete compendium of best practices for implementing game dynamics in virtual environments.
Learn to manage a wide range of dynamic elements including player behavior and artificial intelligence.
Study the application of procedural content generation to make virtual worlds feel more realistic and lively.
Understand how to use random seeds, player records, and procedural algorithms to drive game dynamics.
Discover methods for incorporating real-world behavior to create dynamic responses within a game.
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 3319530879
- Domain
- Amazon UK
- Release Date
- 06 April 2017
- Listed Since
- 22 December 2016
Barcode
No barcode data available
Similar Products You Might Like
GAME DESIGN PERSPECTIVES (ADVANCES IN COMPUTER GRAPHICS AND GAME DEVELOPMENT SERIES)
Cengage Learning
Cengage Game Programming Gems 2 - Expert Coding Techniques
Cengage Learning
Dynamic Games: Theory and Applications
Springer
Game Design Theory: A New Philosophy for Understanding Games
CRC Press
Basics of Game Design
CRC Press
Cengage Learning Game Programming Gems 6 - Dev Series
Cengage Learning
The Games Design Reader – A Rules of Play Anthology (The MIT Press)
MIT Press
The Digital Gaming Handbook
CRC Press
Game Design Theory: A New Philosophy for Understanding Games
CRC Press
Honoring the Code: Conversations with Great Game Designers
CRC Press
Honoring the Code: Conversations with Great Game Designers
CRC Press
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
Springer
Serious Game Design and Development: Technologies for Training and Learning (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Unpredictability of Gameplay, The
Bloomsbury
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Information Science Reference
Game Design: A Practical Approach (Game Development Series)
Cengage Learning
Game Design Tools: Cognitive, Psychological, and Practical Approaches
CRC Press
CRC Press - The Game Production Toolbox - Game Development Guide
CRC Press
Dynamics, Games and Science II: DYNA 2008, in Honor of Maurício Peixoto and David Rand, University of Minho, Braga, Portugal, September 8-12, 2008: 2 (Springer Proceedings in Mathematics, 2)
Springer
Advances in Game Design and Development Research (Computer Science, Technology and Applications)
Nova Science Publishers Inc
The Digital Gaming Handbook
CRC Press
Psychology of Game Design
CRC Press
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
Routledge
Design, Motivation, and Frameworks in Game-Based Learning
Information Science Reference