£60.00

A GAMIFICAÇÃO E AS SUAS APLICAÇÕES

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£60.00 £57.00 £58.20 £59.40 £60.60 £61.80 £63.00 28 June 2026 17 July 2026 06 August 2026 26 August 2026 15 September 2026

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Most common price: £60 (80 days, 100.0%)

Price range: £60 - £60

Price levels: 1 different prices over 80 days

Description

Os jogos são muito populares e divertidos. Tornaram-se a atividade de entretenimento preferida de muitas pessoas em todo o mundo. É por isso que a indústria dos jogos é uma das indústrias mais lucrativas devido às vendas de biliões de dólares de jogos digitais. A gamificação é a transformação de algo num jogo. Basicamente, é a adaptação de elementos de design de jogos (diversão, jogo, transparência, recompensa, incentivo, competição e desafio) e do pensamento de jogo a contextos que não são de jogo, como a educação, os cuidados de saúde, os negócios, a guerra e as compras. É o processo de aplicação da ciência e da psicologia dos jogos digitais (tais como elementos de jogos de vídeo) num ambiente que não seja de jogo. É um termo genérico para a utilização de elementos de jogos de vídeo em plataformas que não são de jogos, com o objetivo de melhorar a experiência e o envolvimento do utilizador.As técnicas de gamificação estão a ser utilizadas numa vasta gama de aplicações para atingir uma variedade de objectivos. Tem sido amplamente aplicada em áreas como a educação, negócios, cuidados de saúde, edutainment, estudos de informação, interação homem-computador, serviços financeiros e outras áreas. Este livro fornece um guia de fácil leitura sobre a gamificação e as suas várias aplicações para profissionais e investigadores.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
29 December 2023
Listed Since
30 December 2023

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