We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£93.98
Springer Gamification Mindset (Human–Computer Interaction Series)
Price data last checked 24 day(s) ago - will refresh soon
We'll watch every seller, every day. One email when your price arrives.
About as cheap as it gets. The only time it was cheaper was 2 months ago.
£94 today · all-time low £93 (May 2026) · usually £96
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 67 days · 67 data points (no recent data)
Price Distribution
Price distribution over 67 days • 4 price levels
Price Analysis
Most common price: £93 (39 days, 58.2%)
Price range: £93 - £97
Price levels: 4 different prices over 67 days
Description
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 303011077X
- Domain
- Amazon UK
- Release Date
- 27 June 2019
- Listed Since
- 04 December 2018
Barcode
No barcode data available
Similar Products You Might Like
Emerging Research and Trends in Gamification (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Gamification und Serious Games: Grundlagen, Vorgehen und Anwendungen (Edition HMD)
Springer
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
Springer
Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
Springer
Learning Games: The Science and Art of Development (Advances in Game-Based Learning)
Springer
Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
Springer
Using Games to Enhance Learning and Teaching: A Beginner's Guide
Routledge
Playful User Interfaces: Interfaces that Invite Social and Physical Interaction (Gaming Media and Social Effects)
Springer
Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance (Gaming Media and Social Effects)
Springer
Why Engagement Matters: Cross-Disciplinary Perspectives of User Engagement in Digital Media
Springer
Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
Springer
Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
Springer
Subconscious Learning via Games and Social Media (Gaming Media and Social Effects)
Springer
A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)
Springer
Motivated Reinforcement Learning: Curious Characters for Multiuser Games
Springer
Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience (Human–Computer Interaction Series)
Springer
Trends and Applications of Serious Gaming and Social Media (Gaming Media and Social Effects)
Springer
The Structure of Game Design (International Series on Computer, Entertainment and Media Technology)
Springer
Management Game Theory
Springer
Advances in Human Factors in Wearable Technologies and Game Design: Proceedings of the AHFE 2019 International Conference on Human Factors and ... in Intelligent Systems and Computing, 973)
Springer
Video Game Marketing: A student textbook
Routledge
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
Cambridge University Press
Serious Games: Foundations, Concepts and Practice
Springer
Emotion in Games: Theory and Praxis: 4 (Socio-Affective Computing, 4)
Springer