£47.50

GRIN Verlag Dialogdarstellung für digitale Spiele: Eine Schnittstelle zwischen Game Writer und Entwicklerteam

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Description

Bachelorarbeit aus dem Jahr 2012 im Fachbereich Informatik - Angewandte Informatik, Universität Duisburg-Essen, Sprache: Deutsch, Abstract: Für die Erstellung von Dialogen für Videospiele werden unterschiedlichste Softwarelösungen herangezogen. Das Spektrum reicht hier von Dialogeditoren, die speziell für Game Writer entwickelt wurden, bis hin zu Textverarbeitungs- und Tabellenkalkulationsprogrammen. Ein Problem, das diese Werkzeuge teilen, ist die Darstellung von verzweigten Dialogen. Oftmals werden hier Graphen verwendet, die schnell über den zur Verfügung stehenden Platz hinauswachsen und ein Navigieren erschweren. Diese Arbeit soll hierfür einen Lösungsansatz bieten. Um dieses Ziel zu erreichen, werden aktuelle Werkzeuge sowie die Rolle des Game Writers in Entwicklerteams analysiert. Auf Basis dieser Grundlage wird ein Konzept für eine Dialogdarstellung entwickelt, die sich für die Erstellung und Evaluation von Dialogen eignet. Darüber hinaus liefert die prototypische Umsetzung des Konzeptes, welche die Kernfunktionalitäten aufweist, einen Machbarkeitsnachweis, um die Anforderungen an eine Visualisierung zu validieren.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
28 September 2012
Listed Since
30 September 2012

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No barcode data available

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