£58.12

Diplomica Verlag Interaktive Drehbücher für digitale Welten: Wie Videogames traditionelle Erzählweisen erneuern

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£58 today · all-time low £56 (Feb 2025) · usually the usual

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Last 627 days • 627 data points (No recent data available)

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£59.90 £56.09 £56.92 £57.75 £58.59 £59.42 £60.25 10 June 2024 13 November 2024 19 April 2025 22 September 2025 26 February 2026

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147 days 4 days · current 476 days 0 119 238 357 476 £57 £58 £60 Days at Price

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Most common price: £60 (476 days, 75.9%)

Price range: £57 - £60

Price levels: 3 different prices over 627 days

Description

Videospiele sind längst fester Bestandteil unseres Alltags. Aber dass Spiele auch packende Geschichten erzählen, ist für die meisten Menschen neu. Seit ihrer Entstehung stehen Adventure-Spiele, wie Day of the Tentacle oder King's Quest, für gehaltvolle interaktive Erzählungen. Sie sind Wegbereiter für eine Bewegung, die mit der Jahrtausendwende erst richtig ins Rollen gekommen ist: „Interactive Storytelling". Eine Herausforderung für Autoren, die sich nun nicht mehr nur auf klassische Lehren von Aristoteles bis Vogler berufen können, sondern gezwungen sind, weiterzudenken. Schließlich will der moderne Spieler nicht nur unterhalten werden, er will eingebunden sein in eine Welt voller Möglichkeiten, deren Werdegang und Geschichte er selber beeinflussen kann. Innerhalb dieser Untersuchung wird anhand unterschiedlicher Herangehensweisen das Potential interaktiver Dramaturgie und non-linearen Erzählweisen aufgezeigt, im Spiegel verschiedener Theoretiker und der praxisorientierten Entwicklung der Videospielbranche. Geprüft werden die daraus resultierenden Ergebnisse am Beispiel eines im Zusammenhang entstandenen Spielfilmdrehbuchs. Die Studie gewährt dabei tieferen Einblick in bislang wenig erforschte Bereiche, etwa der emotionalen Betroffenheit beim Erleben interaktiver Geschichten, und kann aufgrund einer exemplarischen Verortung des Adventure-Genres innerhalb seiner Rezeptionsgeschichte eine Prognose bezüglich der Zukunft digitaler Welten und interaktiver Erzählungen treffen, in denen der Spieler mehr und mehr die Rolle eines implizierten Autors einnimmt und den Werdegang der Geschichte selber bestimmt. Eine Reise, die von den Wurzeln von Spiel und Erzählung bis zu ihrer Symbiose im interaktiven Drama reicht. Wie non-lineare Erzählweisen und interaktive Dramaturgie funktionieren können, ist Gegenstand dieser Untersuchung.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
30 June 2010
Listed Since
17 May 2010

Barcode

No barcode data available

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