We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£70.21
De Gruyter Oldenbourg Girlhood Games: Gender, Identity,and Coming of Age in Video Games (Video Games and the Humanities, 20)
Price data checked 5 days ago
We'll watch every seller, every day. One email when your price arrives.
Just dropped £4 this week. Amazon won't have told you.
£70 today · was £74 last week · was £74 last month
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 86 days · 86 data points (no recent data)
Price Distribution
Price distribution over 86 days • 3 price levels
Price Analysis
Most common price: £74 (52 days, 60.5%)
Price range: £48 - £74
Price levels: 3 different prices over 86 days
Description
Product Specifications
- Brand
- De Gruyter Oldenbourg
- Format
- hardcover
- ASIN
- 3111559734
- Domain
- Amazon UK
- Release Date
- 15 October 2025
- Listed Since
- 04 September 2025
Barcode
No barcode data available
Similar Products You Might Like
Video Games between Postcolonialism and Postcommunism: 19 (Video Games and the Humanities, 19)
De Gruyter Oldenbourg
Video Games and Spatiality in Amercian Studies: Playing the Field II: 5 (Video Games and the Humanities, 5)
De Gruyter Oldenbourg
Bilder Der Geschlechter: Band 2: Werbung Und Pornografie
De Gruyter Oldenbourg
Gender Play: Boys and Girls in School
Rutgers University Press
Gender and the City: Politics of Space in Contemporary New York Pop Culture
GRIN Verlag
How to Thrive in the Games Industry: The Long Game
CRC Press
Next-Generation Gamemaking: A Beginner’s Guide to GameMaker
Apress
Gamification and Design Thinking in Higher Education: Case Studies for Instructional Innovation in the Economics Classroom (Routledge Research in Higher Education)
Routledge
Research Methods and Project Management in Games
CRC Press
Mensch und Computer 2014 - Tagungsband: Fachübergreifende Konferenz Für Interaktive Und Kooperative Medien - Interaktiv Unterwegs - ... & Computer - Tagungsbände / Proceedings)
De Gruyter Oldenbourg
Advanced 3D Game Programming All in One
Cengage Learning
Stress, Coping and Gender Schemata in First-Year Students: How Internal Conceptions of Masculinity and Femininity Relate to Perceived Stress and Coping
VDM Verlag
Geschichte und Erinnerung in Computerspielen: Erinnerungskulturelle Wissenssysteme
De Gruyter Oldenbourg
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field (Routledge Advances in Game Studies)
Routledge
Gender and German Colonialism: Intimacies, Accountabilities, Intersections (Routledge Research in Gender and History)
Routledge
Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)
Indiana University Press
Uncompromising Female Aesthetic Subjectivity: Ontological and Ethical Self in Contemporary Art
De Gruyter
Neue Medien als Lehr- und Lernmittel: Eine Bereicherung für eine gendersensitive Menschenbildung?
VDM Verlag
Video Games as Ecomedia: Nature, Design, Play (Approaches to Digital Game Studies)
Bloomsbury Academic
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Gender and Participation in Sciences in Uganda: Gender in co-educational secondary schools
LAP Lambert Academic Publishing
Routledge - Using Video Games to Level Up Student Collaboration
Routledge
Perspektiven einer geschlechtergerechten Pädagogik
GRIN Verlag