£379.46

Handbook of Research on Solving Modern Healthcare Challenges With Gamification (Advances in Medical Technologies and Clinical Practice)

Price data last checked 15 day(s) ago - will refresh soon

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

It has never been this cheap. We have no record of a lower price.

£379 today · cheaper than every other day in the last 3 months

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 76 days • 76 data points (No recent data available)

Historical
Generating forecast...
£379.46 £360.49 £368.08 £375.67 £383.25 £390.84 £398.43 09 April 2026 27 April 2026 16 May 2026 04 June 2026 23 June 2026

Price Distribution

Price distribution over 76 days • 1 price levels

Days at Price
76 days 0 19 38 57 76 £379 Days at Price

Price Analysis

Most common price: £379 (76 days, 100.0%)

Price range: £379 - £379

Price levels: 1 different prices over 76 days

Description

While many fields such as e-learning, business, and marketing have taken advantage of the potential of gamification, the healthcare domain has just started to exploit this emerging trend, still in an ad-hoc fashion. Despite the huge potential of applying gamification on several topics of healthcare, there are scarce theoretical studies regarding methodologies, techniques, specifications, and frameworks. These applications must be examined further as they can be used to solve major healthcare-related challenges such as care plan maintenance, medication adherence, phobias treatment, or patient education. Handbook of Research on Solving Modern Healthcare Challenges With Gamification aims to share new approaches and methodologies to build e-health solutions using gamification and identifies new trends on this topic from pedagogical strategies to technological approaches. This book serves as a collection of knowledge that builds the theoretical foundations that can be helpful in creating sustainable e-health solutions in the future. While covering topics such as augmented and virtual reality, ethical issues in gamification, e-learning, telehealth services, and digital applications, this book is essential for research scholars, healthcare/computer science teachers and students pursuing healthcare/computer science-related subjects, enterprise developers, practitioners, researchers, academicians, and students interested in the latest developments and research solving healthcare challenges with modern e-health solutions using gamification. About the Author Ricardo Alexandre Peixoto de Queirós holds a PhD on Computer Science and is an Assistant Professor of Computer Science at the Polytechnic Institute of Porto. He is also a researcher in the field of e-learning interoperability and programming languages learning at the Center for Research in Advanced Computing Systems (CRACS) research group of INESC TEC Porto. He is one of the development team members that created Enki, a gamified IDE for learning computer programming powered by Mooshak (a system for managing online programming contests often used in the IEEEXtreme competitions). He is also the author of 5 books regarding Android development and has almost 100 scientific publications focused on Computer Science education.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
22 January 2021
Listed Since
13 November 2020

Barcode

No barcode data available

Similar Products You Might Like

Handbook of Research on Digital Therapies in Psychosocial Rehabilitation and Mental Health (Advances in Psychology, Mental Health, and Behavioral Studies)
96% match

Handbook of Research on Digital Therapies in Psychosocial Rehabilitation and Mental Health (Advances in Psychology, Mental Health, and Behavioral Studies)

£199.63 26 Jun 2026
The Palgrave Handbook of Interactive Marketing
95% match

The Palgrave Handbook of Interactive Marketing

MACMILLAN

£109.70 24 Jun 2026
Video Game Marketing: A student textbook
95% match

Video Game Marketing: A student textbook

Routledge

£153.54 05 Apr 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
95% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£172.71 03 Jul 2026
Springer Advances in Human Factors in Training and Learning
95% match

Springer Advances in Human Factors in Training and Learning

Springer

£107.61 19 Apr 2026
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
95% match

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Springer

£90.57 10 Mar 2026
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
95% match

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Springer

£91.94 14 Apr 2026
Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation: 196 (Intelligent Systems Reference Library, 196)
95% match

Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation: 196 (Intelligent Systems Reference Library, 196)

Springer

£117.19 09 Mar 2026
Mobile Technologies and Applications for the Internet of Things: Proceedings of the 12th IMCL Conference: 909 (Advances in Intelligent Systems and Computing, 909)
94% match

Mobile Technologies and Applications for the Internet of Things: Proceedings of the 12th IMCL Conference: 909 (Advances in Intelligent Systems and Computing, 909)

Springer

£146.43 24 Jun 2026
Learning to Teach Using ICT in the Secondary School: A companion to school experience (Learning to Teach Subjects in the Secondary School Series)
94% match

Learning to Teach Using ICT in the Secondary School: A companion to school experience (Learning to Teach Subjects in the Secondary School Series)

Routledge

£115.00 03 Jul 2026
Interactivity and the Future of the Human-Computer Interface
94% match

Interactivity and the Future of the Human-Computer Interface

Engineering Science Reference

£167.95 08 Mar 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
94% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
Statistical Semantics: Methods and Applications
94% match

Statistical Semantics: Methods and Applications

Springer

£105.37 25 Jun 2026
Handbook of Research on Program Development and Assessment Methodologies in K-20 Education (Advances in Educational Technologies and Instructional Design)
94% match

Handbook of Research on Program Development and Assessment Methodologies in K-20 Education (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£226.71 29 Mar 2026
Virtual Reality: Recent Advancements, Applications and Challenges (River Publishers Series in Automation, Control, Robotics)
94% match

Virtual Reality: Recent Advancements, Applications and Challenges (River Publishers Series in Automation, Control, Robotics)

Taylor & Francis

£83.47 04 Jul 2026
Smart Computing with Open Source Platforms
94% match

Smart Computing with Open Source Platforms

CRC Press

£136.59 01 Apr 2026
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications (Gaming Media and Social Effects)
94% match

When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications (Gaming Media and Social Effects)

Springer

£97.00 01 Jul 2026
User-Centered Software Development for the Blind and Visually Impaired: Emerging Research and Opportunities
94% match

User-Centered Software Development for the Blind and Visually Impaired: Emerging Research and Opportunities

IGI Global

£126.26 03 Jul 2026
Computer Technology and Computer Programming: Research and Strategies
94% match

Computer Technology and Computer Programming: Research and Strategies

CRC Press

£75.35 12 Mar 2026
Computer Technology and Computer Programming: Research and Strategies
94% match

Computer Technology and Computer Programming: Research and Strategies

CRC Press

£32.58 29 Jun 2026