£235.75

Influencer Marketing Applications Within the Metaverse

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Price History & Forecast

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Last 71 days · 71 data points (no recent data)

Historical
Generating forecast…
£235.75 £194.23 £203.29 £212.35 £221.41 £230.47 £239.53 10 June 2026 27 June 2026 15 July 2026 01 August 2026 19 August 2026

Price Distribution

Price distribution over 71 days • 2 price levels

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Current Price
69 days 2 days · current 0 17 35 52 69 £198 £236 Days at Price

Price Analysis

Most common price: £198 (69 days, 97.2%)

Price range: £198 - £236

Price levels: 2 different prices over 71 days

Description

The metaverse is an immersive digital world that combines augmented reality (AR) and virtual reality (VR) to allow people to interact online as if they were in the physical world. While everything in the metaverse doesn't exist in the physical world, it still offers unique opportunities for customers to experience your brand. The metaverse is free from physical limitations, presenting a novel opportunity for brands. Just as e-commerce revolutionized the way people shop, so could the metaverse. And by taking advantage of the metaverse's ability to bridge the gap between physical and virtual commerce, brands can use it to enrich their consumers' shopping experiences. To be successful, brands must quickly learn from mistakes and build on successful campaigns to stand out. The metaverse is data-driven, and marketers can use this in creating their growth strategies. Because growth marketing involves continuous experimentation and testing, brands can use this virtual world as their stomping ground to analyze their various marketing campaigns and observe consumer behavior. Influencer Marketing Applications Within the Metaverse explores how enterprises experimenting with the metaverse can connect, engage with, and incentivize human and machine customers to create new value exchanges, revenue streams, and markets. The book examines how brands can enrich their consumers' shopping experiences by taking advantage of the metaverse's ability to bridge the gap between physical and virtual commerce. Covering topics such as augmented and virtual reality, customer experience, and gamification, this book is ideal for marketing practitioners, researchers, undergraduate and postgraduate students, non-government and government organizations, and more.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
22 May 2023
Listed Since
03 April 2023

Barcode

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