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Methodologies and Use Cases on Extended Reality for Training and Education (Advances in Educational Technologies and Instructional Design)

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Description

Extended reality (XR) is an umbrella term that includes all the immersive technologies, either the ones already existing ― augmented reality (AR), virtual reality (VR), and mixed reality (MR) - or those that will be developed in the forthcoming years. Immersive technologies extend the experienced reality by either blending the virtual and real worlds or by creating a fully immersive experience. XR has been applied in training and educational settings to transform teaching/learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. We are experiencing a rapid spread of the usage of extended reality applications in several domains. The book describes the current research status of extended reality usage and discusses the foreseen advancements in the design and development of various types of immersive learning environments, as well as the emerging pedagogical innovations in the field. The book is ideal for teachers, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, education professionals, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
24 June 2022
Listed Since
01 October 2021

Barcode

No barcode data available

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