We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£122.29
John Wiley & Sons Inc Introduction to Extended Reality (XR) Technologies
Price data last checked 119 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£122 today · cheaper than every other day in the last 5 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 40 days • 40 data points (No recent data available)
Price Distribution
Price distribution over 40 days • 3 price levels
Price Analysis
Most common price: £125 (21 days, 52.5%)
Price range: £122 - £135
Price levels: 3 different prices over 40 days
Description
Product Specifications
- Brand
- John Wiley & Sons Inc
- Format
- Hardcover
- ASIN
- 1119857228
- Domain
- Amazon UK
- Release Date
- 03 February 2025
- Listed Since
- 13 January 2022
Barcode
No barcode data available
Similar Products You Might Like
Roadmapping Extended Reality: Fundamentals and Applications
John Wiley & Sons Inc
The Engineering of Mixed Reality Systems (Human–Computer Interaction Series)
Springer
Methodologies and Use Cases on Extended Reality for Training and Education (Advances in Educational Technologies and Instructional Design)
Extended Reality Usage During COVID 19 Pandemic: 216 (Intelligent Systems Reference Library, 216)
Springer
Educational Media and Technology Yearbook: Volume 42
Springer
Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)
Springer
Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality (Advances in Computational Intelligence and Robotics)
Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality
XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business (Management for Professionals)
Springer
Virtual Reality: Technologies, Medical Applications & Challenges (Psychology Research Progress)
Augmented Reality in Education: A New Technology for Teaching and Learning (Springer Series on Cultural Computing)
Springer
Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Advances in Computational Intelligence and Robotics)
Engineering Science Reference
Managerial Challenges and Social Impacts of Virtual and Augmented Reality (Advances in Computational Intelligence and Robotics)
Engineering Science Reference
Augmented Reality and the Future of Education Technology
Augmented Reality in Education: A New Technology for Teaching and Learning (Springer Series on Cultural Computing)
Augmented Reality and Virtual Reality: New Trends in Immersive Technology (Progress in IS)
Virtual Reality and Virtual Environments: A Tool for Improving Occupational Safety and Health (Occupational Safety, Health, and Ergonomics)
CRC Press
XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business (Management for Professionals)
Springer
Augmented Reality, Virtual Reality, and Computer Graphics: 6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24–27, 2019, ... (Lecture Notes in Computer Science, 11613)
Springer
Virtual and Augmented Reality in Education, Art, and Museums
Engineering Science Reference
Emerging Tools and Applications of Virtual Reality in Education (Advances in Educational Technologies and Instructional Design)
Information Science Reference
Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia
Parlor Press
The changing face of VR: Pushing the boundaries of experience across multiple industries (Series in Sociology)
Virtual, Augmented Reality and Serious Games for Healthcare 1: 68 (Intelligent Systems Reference Library, 68)
Springer