£145.39

Springer The Engineering of Mixed Reality Systems (Human–Computer Interaction Series)

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£149.26 £137.71 £140.23 £142.75 £145.27 £147.79 £150.31 09 June 2024 02 November 2024 28 March 2025 21 August 2025 14 January 2026

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Price distribution over 585 days • 5 price ranges

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242 days 115 days 83 days 118 days · current 27 days 0 61 121 182 242 £139-141 £141-143 £143-145 £145-147 £147-149 Days at Price

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Most common range: £139-141 (242 days, 41.4%)

Price range: £139 - £149

Price levels: 5 price ranges over 585 days

Description

This book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Coverage includes interaction design, software design and implementation. From the Back Cover Mixed reality computer systems aim to fuse digital and physical information and features, either as an augmentation of real-world environments or as a means of providing physically-based interaction with computer-based systems. So – for example – museum displays can be augmented with added information about their history and provenance, and this information delivered to a visitor via their mobile telephone as they pass in front of the display. An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts, interaction design, software design and implementation, this book brings together state of the art developments in the engineering of mixed reality systems, addressing issues at these three levels. Part 1 covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. Finally part 3 contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare. Multimodal and tangible interaction designers, systems engineers working in augmented reality and ubiquitous systems, human factors researchers, and others interested in the use of mixed reality techniques in their work, will find this book a useful addition to their bookshelf.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
14 March 2012
Listed Since
16 December 2011

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