£85.00

It has never been this cheap. We have no record of a lower price.

£85 today · cheaper than every other day in the last 3 months

Bloomsbury Playback – A Genealogy of 1980s British Videogames

View at Amazon

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 51 days · 51 data points (no recent data)

Historical
Generating forecast…
£85.00 £80.75 £82.45 £84.15 £85.85 £87.55 £89.25 26 July 2026 07 August 2026 20 August 2026 01 September 2026 14 September 2026
View at Amazon ↗

Price data last checked 40 day(s) ago - refreshing...

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↑ Price chart
when this has been cheap or pricey
↑ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price Distribution

Price distribution over 51 days • 1 price levels

Days at Price
51 days 0 13 26 38 51 £85 Days at Price

Price Analysis

Most common price: £85 (51 days, 100.0%)

Price range: £85 - £85

Price levels: 1 different prices over 51 days

Description

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries. Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early ‘bedroom coders’? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
20 October 2016
Listed Since
12 February 2016

Barcode

No barcode data available

Similar Products You Might Like

History of Digital Games: Developments in Art, Design and Interaction
95% match

History of Digital Games: Developments in Art, Design and Interaction

Routledge

£55.07 08 Sep 2026
Honoring the Code: Conversations with Great Game Designers
95% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£47.99 23 Sep 2026
Honoring the Code: Conversations with Great Game Designers
95% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£164.83 30 Sep 2026
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
95% match

Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)

Routledge

£38.99 02 Oct 2026
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
95% match

The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)

Routledge

£151.26 24 Sep 2026
The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)
95% match

The Video Game Industry: Formation, Present State, and Future (Routledge Studies in Innovation, Organizations and Technology)

Routledge

£58.50 22 Sep 2026
Inside the Video Game Industry: Game Developers Talk About the Business of Play
95% match

Inside the Video Game Industry: Game Developers Talk About the Business of Play

Routledge

£153.82 24 Sep 2026
Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time
95% match

Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time

CRC Press

£52.76 12 Sep 2026
Understanding Video Games: The Essential Introduction
95% match

Understanding Video Games: The Essential Introduction

Routledge

£46.99 10 Sep 2026
Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)
95% match

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

Routledge

£198.57 23 Sep 2026
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
95% match

Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)

Palgrave Pivot

£45.77 30 Sep 2026
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
94% match

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Lexington Books

£90.00 30 Sep 2026
One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge
94% match

One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge

CRC Press

£78.26 09 Sep 2026
Video Games You Will Never Play: Full Color
94% match

Video Games You Will Never Play: Full Color

CREATESPACE

£55.00 22 Sep 2026
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
94% match

Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)

Routledge

£163.98 25 Sep 2026
Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s–1980s): 1 (Video Games and the Humanities, 1)
94% match

Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s–1980s): 1 (Video Games and the Humanities, 1)

De Gruyter Oldenbourg

£91.33 30 Sep 2026
Independent Videogames: Cultures, Networks, Techniques and Politics (Routledge Advances in Game Studies)
94% match

Independent Videogames: Cultures, Networks, Techniques and Politics (Routledge Advances in Game Studies)

Routledge

£150.04 02 Oct 2026
Video Games: A Popular Culture Phenomenon
94% match

Video Games: A Popular Culture Phenomenon

Routledge

£155.00 23 Sep 2026
Videogames
94% match

Videogames

Routledge

£139.12 24 Sep 2026
MACMILLAN Indie Video Game Development Work - Business Study
94% match

MACMILLAN Indie Video Game Development Work - Business Study

MACMILLAN

£103.04 28 Aug 2026
The Chinese Video Game Industry (Palgrave Games in Context)
94% match

The Chinese Video Game Industry (Palgrave Games in Context)

Palgrave

£100.11 18 Sep 2026
Game History and the Local (Palgrave Games in Context)
94% match

Game History and the Local (Palgrave Games in Context)

MACMILLAN

£70.95 23 Sep 2026
CRC Press C/C++ Game Programming - Target-based SBC Dev Book
94% match

CRC Press C/C++ Game Programming - Target-based SBC Dev Book

CRC Press

£100.00 01 Oct 2026
Innovation and Entrepreneurship in the Indie Video Game Industry: Stories and Practical Lessons from an Eyewitness
94% match

Innovation and Entrepreneurship in the Indie Video Game Industry: Stories and Practical Lessons from an Eyewitness

MACMILLAN

£31.18 11 Sep 2026