We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£152.29
Information Science Reference Game Sound Technology and Player Interaction: Concepts and Developments (Premier Reference Source)
Price data last checked 118 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
Same price for 15 weeks. Today is much like next week.
£152 for 105 days straight · last change was Oct 2025
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 613 days • 613 data points (No recent data available)
Price Distribution
Price distribution over 613 days • 4 price ranges
Price Analysis
Most common range: £144-170 (372 days, 60.7%)
Price range: £144 - £272
Price levels: 4 price ranges over 613 days
Description
Product Specifications
- Format
- Hardcover
- ASIN
- 161692828X
- Domain
- Amazon UK
- Release Date
- 15 October 2010
- Listed Since
- 01 April 2010
Barcode
No barcode data available
Similar Products You Might Like
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
Routledge
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
Routledge
The Game Audio Strategy Guide: A Practical Course
Routledge
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
Routledge
Routledge Music and Sonic Environments in Video Games Book
Routledge
The Oxford Handbook of Video Game Music and Sound (Oxford Handbooks)
The Pocket Mentor for Game Audio (The Pocket Mentors for Games Careers)
Immersive Sound Production: A Practical Guide
Routledge
Real Sound Synthesis for Interactive Applications
Routledge
Unity Game Audio Implementation: A Practical Guide for Beginners
Routledge
Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Focal Press
Game Audio Programming 2: Principles and Practices
CRC Press
Unity Game Audio Implementation: A Practical Guide for Beginners
Routledge
Game Audio with FMOD and Unity
Routledge
Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio (Audio Engineering Society Presents)
Routledge
The Routledge Handbook of Sound Design
Emotion in Video Game Soundtracking (International Series on Computer, Entertainment and Media Technology)
Springer
Game Audio Programming 4: Principles and Practices
CRC Press
Emotion in Video Game Soundtracking (International Series on Computer, Entertainment and Media Technology)
Springer
Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio (Audio Engineering Society Presents)
Routledge
Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)
Springer
Game Audio Programming 2: Principles and Practices
CRC Press
Game Audio Programming 4: Principles and Practices
CRC Press
Game Audio Implementation: A Practical Guide Using the Unreal Engine
Routledge