£100.00

Bloomsbury Alternate Reality Games and the Cusp of Digital Gameplay (Approaches to Digital Game Studies)

Price data last checked 122 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the usual price. Wait for it to drop, or tell us your number.

£100 today · usual range £0–£0 · best ever £91

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 609 days • 609 data points (No recent data available)

Historical
Generating forecast...
£107.33 £89.54 £93.42 £97.30 £101.19 £105.07 £108.95 07 July 2024 06 December 2024 07 May 2025 06 October 2025 07 March 2026

Price Distribution

Price distribution over 609 days • 3 price levels

Days at Price
Current Price
488 days 95 days · current 26 days 0 122 244 366 488 £91 £100 £107 Days at Price

Price Analysis

Most common price: £91 (488 days, 80.1%)

Price range: £91 - £107

Price levels: 3 different prices over 609 days

Description

Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
20 April 2017
Listed Since
23 July 2016

Barcode

No barcode data available