£140.00

CRC Press Procedural Generation in Game Design

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£145.00 £134.00 £136.40 £138.80 £141.20 £143.60 £146.00 09 October 2024 31 January 2025 26 May 2025 18 September 2025 11 January 2026

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153 days 155 days · current 152 days 0 39 78 116 155 £135 £140 £145 Days at Price

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Most common price: £140 (155 days, 33.7%)

Price range: £135 - £145

Price levels: 3 different prices over 460 days

Description

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
15 June 2017
Listed Since
09 January 2017

Barcode

No barcode data available

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