£95.00

Springer Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation

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£95.05 £66.08 £72.40 £78.72 £85.04 £91.36 £97.68 10 June 2024 07 November 2024 06 April 2025 03 September 2025 31 January 2026

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28 days 48 days 20 days 33 days 472 days · current 0 118 236 354 472 £69-74 £74-79 £79-85 £85-90 £90-95 Days at Price

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Most common range: £90-95 (472 days, 78.5%)

Price range: £69 - £95

Price levels: 5 price ranges over 601 days

Description

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
06 April 2017
Listed Since
22 December 2016

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