£165.96

Routledge Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

Price data last checked 100 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£166 today · previous high £166 · all-time low £130

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 631 days • 631 data points (No recent data available)

Historical
Generating forecast...
£165.96 £126.40 £135.03 £143.66 £152.30 £160.93 £169.56 10 June 2024 14 November 2024 21 April 2025 25 September 2025 02 March 2026

Price Distribution

Price distribution over 631 days • 7 price levels

Days at Price
Current Price
26 days 15 days 15 days 249 days 261 days 15 days 50 days · current 0 65 131 196 261 £130 £146 £151 £153 £157 £158 £166 Days at Price

Price Analysis

Most common price: £157 (261 days, 41.4%)

Price range: £130 - £166

Price levels: 7 different prices over 631 days

Description

What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: Review Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challenges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.-Kathleen Dunley, Faculty Chair-English, Rio Salado CollegeInteractive Storytelling in Games is a great primer for students, educators, and writers looking to move into this increasingly prominent profession. The authors explain branching dialogue clearly and carefully, covering many details that are ordinarily lost on writers of other types of fiction, as well as the designers of many games! This book will help you understand what makes games tick, how to tell stories using them, and what players really want out of their games and stories. It's thought-provoking, intelligent, and founded on a combination of experience and research that's hard to match.-Chris Keeling, Course Director, Game Design, Full Sail University; Executive Committee Member, IGDA Game Writing SIGLebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.-Kathleen Dunley, Faculty Chair-English, Rio Salado College About the Author Josiah Lebowitz

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
02 August 2017
Listed Since
26 July 2017

Barcode

No barcode data available

Similar Products You Might Like

Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire
95% match

Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire

CRC Press

£90.15 09 Mar 2026
Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy
95% match

Narrative Interplay in the Digital Era: Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

£70.46 23 Jan 2026
Interaktive Drehbücher für digitale Welten: Wie Videogames traditionelle Erzählweisen erneuern
95% match

Interaktive Drehbücher für digitale Welten: Wie Videogames traditionelle Erzählweisen erneuern

Diplomica Verlag

£58.12 26 Feb 2026
Narrative Design: The Craft of Writing for Games
95% match

Narrative Design: The Craft of Writing for Games

CRC Press

£47.18 17 Dec 2025
Pervasive Games: Theory and Design
95% match

Pervasive Games: Theory and Design

CRC Press

£162.02 14 Apr 2026
CRC Press Narrative Tactics for Mobile and Social Games Book
95% match

CRC Press Narrative Tactics for Mobile and Social Games Book

CRC Press

£137.65 19 Apr 2026
The Advanced Game Narrative Toolbox
95% match

The Advanced Game Narrative Toolbox

CRC Press

£52.23 13 Jan 2026
Narrative Design for Mobile and Live Games
95% match

Narrative Design for Mobile and Live Games

CRC Press

£44.15 25 Feb 2026
Narrative Design: The Craft of Writing for Games
95% match

Narrative Design: The Craft of Writing for Games

CRC Press

£108.00 20 Apr 2026
The Advanced Game Narrative Toolbox
95% match

The Advanced Game Narrative Toolbox

CRC Press

£104.00 09 Mar 2026
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)
95% match

Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games (Springer Theses)

Springer

£75.72 08 Mar 2026
Electronic Literature as Digital Humanities: Contexts, Forms, and Practices
95% match

Electronic Literature as Digital Humanities: Contexts, Forms, and Practices

Bloomsbury Academic

£92.66 09 Mar 2026
Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
95% match

Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)

Routledge

£148.99 11 Mar 2026
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
95% match

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

CRC Press

£45.99 21 Feb 2026
Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)
95% match

Exploring Technology for Writing and Writing Instruction (Advances in Educational Technologies and Instructional Design)

Information Science Reference

£148.37 24 Feb 2026
Game Writing: Narrative Skills for Videogames
95% match

Game Writing: Narrative Skills for Videogames

Bloomsbury Academic

£85.09 08 Mar 2026
Global Media's Preternatural Influence on Global Technological Singularity, Culture and Government (Advances in Media, Entertainment, and the Arts)
95% match

Global Media's Preternatural Influence on Global Technological Singularity, Culture and Government (Advances in Media, Entertainment, and the Arts)

Information Science Reference

£242.36 29 Jan 2026
The Definitive Game Narrative Guide
95% match

The Definitive Game Narrative Guide

£45.99 12 Jan 2026
Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation
95% match

Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation

Routledge

£124.38 24 Jan 2026
Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion (ERROR)
95% match

Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion (ERROR)

CRC Press

£97.00 09 Mar 2026
Honoring the Code: Conversations with Great Game Designers
95% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£44.99 07 Mar 2026
Honoring the Code: Conversations with Great Game Designers
95% match

Honoring the Code: Conversations with Great Game Designers

CRC Press

£157.78 06 Apr 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
95% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
Digital Fiction and the Unnatural: Transmedial Narrative Theory, Method, and Analysis (Theory and Interpretation of Narrative)
95% match

Digital Fiction and the Unnatural: Transmedial Narrative Theory, Method, and Analysis (Theory and Interpretation of Narrative)

Ohio State University Press

£71.95 11 Apr 2026