£118.85

Springer VR and AR Technology-Enhanced Learning Book

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£129.48 £117.79 £120.34 £122.89 £125.44 £127.99 £130.54 01 April 2026 09 April 2026 17 April 2026 25 April 2026 04 May 2026

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Description

Explore the intersection of immersive technology and education with Virtual and Augmented Reality Technology-Enhanced Learning: Research and Applications. Published by Springer, this academic resource is part of the Gaming Media and Social Effects series. It provides a deep look into how VR and AR technologies impact learning environments and social interactions. This book serves as a valuable resource for students, researchers, and professionals interested in computer science, AI, and machine learning. By focusing on research and real-world applications, the text helps readers understand the evolving landscape of digital learning tools. Whether you are studying the social effects of gaming media or the technical implementation of augmented reality, this publication offers academic insights into the future of technology-driven education.

Key Features

Academic research focused on VR and AR applications in educational settings.

Part of the Gaming Media and Social Effects series for specialized study.

Published by Springer to ensure high-quality scholarly content.

Covers relevant topics in computer science, AI, and machine learning.

Provides insights into how immersive media affects social learning dynamics.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
17 June 2025
Listed Since
02 December 2024

Barcode

No barcode data available

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