We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£141.13
Springer - Augmented Reality Games II: Gamification Book
Price data last checked 55 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
This is the most expensive it has ever been. Walk away.
£141 today · previous high £141 · all-time low £127
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 14 days • 14 data points (No recent data available)
Price Distribution
Price distribution over 14 days • 2 price levels
Price Analysis
Most common price: £127 (12 days, 85.7%)
Price range: £127 - £141
Price levels: 2 different prices over 14 days
Description
Key Features
Covers the application of augmented reality across education, medicine, and art sectors.
Published by Springer, a recognized name in professional and academic literature.
Focuses on the concept of gamification within digital and interactive environments.
Provides insights into the intersection of programming and real-world utility.
Serves as a specialized resource for computing and internet technology studies.
Product Specifications
- Brand
- Springer
- Format
- hardcover
- ASIN
- 3031544749
- Domain
- Amazon UK
- Release Date
- 08 May 2024
- Listed Since
- 18 January 2024
Barcode
No barcode data available
Similar Products You Might Like
Serious Games and Edutainment Applications: Volume II
Springer
Knowledge Sharing on the Shopfloor: Exploring the Use of Augmented Reality in Industrial Set-up Practices
Springer
Springer Augmented Reality and Artificial Intelligence Book
Springer
Rendering Methods for Augmented Reality
VDM Verlag
Augmented Reality and Virtual Reality: Empowering Human, Place and Business (Progress in IS)
Springer
Everyday Virtual and Augmented Reality (Human–Computer Interaction Series)
Springer
Game Engine Architecture: Volume II, Graphics, Motion, and Sound: 2
CRC Press
Integrating Hypermedia Techniques in Augmented Reality Environments: Navigating Complex Information Spaces by Physically Manipulating Hypermedia Structures in Tangible Augmented Reality Interfaces
VDM Verlag
Game Engine Architecture: Volume II, Graphics, Motion, and Sound: 2
CRC Press
Engaging Learners With Immersive Technologies and Game-Based Learning
Information Science Reference
Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications: 412 (Studies in Systems, Decision and Control, 412)
Springer
State of the Art Virtual Reality and Augmented Reality Knowhow
IntechOpen
Simulation and Gaming for Social Design: 25 (Translational Systems Sciences, 25)
Springer
Games, Markets, and Online Learning
Cambridge University Press
Virtual and Augmented Reality: Fundamentals and Applications (Wiley Series in Display Technology)
Wiley
Artificial Intelligence―Based Games as Novel Holistic Educational Environments to Teach 21st Century Skills (Intelligent Systems Reference Library, 93)
Springer
Die Online-Spiele-Industrie in der VR China: Entwicklungen, Dimensionen und Perspektiven
GRIN Verlag
Augmented and Virtual Reality in Libraries (LITA Guides): Volume 15
Rowman & Littlefield Publishers
Tailored Gamification to Educational Technologies
Springer
Game-based Learning Across the Disciplines (Advances in Game-Based Learning)
Springer
Intelligent 3D Technologies and Augmented Reality: Proceedings of the Fifth International Conference on 3D Imaging Technologies―Multidimensional ... Innovation, Systems and Technologies, 401)
Springer
Engineering Adaptive Software Systems: Communications of NII Shonan Meetings
Springer
The Social Construction of Landscapes in Games (RaumFragen: Stadt – Region – Landschaft)
Springer VS
Springer: Augmented Reality in Tourism, Museums and Heritage
Springer