£160.95

Routledge - Creating 3D Game Art for the iPhone with Unity

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£160.97 £142.36 £146.42 £150.48 £154.54 £158.60 £162.66 27 January 2026 06 February 2026 17 February 2026 28 February 2026 11 March 2026

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Price distribution over 44 days • 4 price levels

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3 days 5 days 19 days 17 days · current 0 5 10 14 19 £144 £156 £159 £161 Days at Price

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Most common price: £159 (19 days, 43.2%)

Price range: £144 - £161

Price levels: 4 different prices over 44 days

Description

Transform your approach to mobile game development with this comprehensive guide to creating 3D art for iPhone and iPad. This book explores how to use Unity iOS, a professional application and game engine, to build visually stunning games for Apple devices. It is designed to make the development process easier and more engaging for artists looking to enter the mobile market. You will learn the full production pipeline from initial concept to final completion. The guide covers how to create and animate assets using both modo and Blender, ensuring you can utilize powerful industry tools. By following the step-by-step creation of "Tater," a character from the author's personal project "Dead Bang," you gain practical experience in character design and animation. Beyond character work, you will learn to build a full level using the Unity iOS toolset. This book provides specific instruction on how these tools relate to the unique requirements of iPhone and iPad game development, helping you master the workflow needed to bring your creative visions to life on mobile platforms.

Key Features

Master the Unity iOS engine to develop professional and visually stunning games specifically for iPhone and iPad platforms.

Learn a complete 3D art pipeline that integrates modo and Blender for creating and animating high-quality game assets.

Follow a real-world character creation project featuring "Tater" from the author's personal game project "Dead Bang."

Gain hands-on experience building full game levels by utilizing the specialized toolset within Unity iOS.

Bridge the gap between concept and completion with a workflow designed to make mobile game art easier for artists.

Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
06 October 2017
Listed Since
26 July 2017

Barcode

No barcode data available

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