£135.00

CRC Press - The Pyramid of Game Design Book

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Description

Game design is changing rapidly. The rise of service games on mobile, PC, and consoles has created new consumer expectations that require fresh techniques from developers. In The Pyramid of Game Design, Nicholas Lovell explains the frameworks and methods needed to deliver games that are both fun and profitable. By examining a wide range of examples, from early arcade classics and traditional boxed titles to modern free-to-play and PC strategy games, Lovell illustrates how game development has evolved. This book provides game makers with the specific tools required to evolve alongside the industry. Learn how to master the essential layers of game success, including the Base, Retention, and Support frameworks, to build lasting player engagement in a modern market.

Key Features

Learn modern frameworks and techniques to deliver fun and profitable service games for PC, mobile, and console platforms.

Gain insights from a wide variety of examples ranging from early arcade games to modern free-to-play titles.

Understand the evolution of game development through studies of PC strategy and traditional boxed titles.

Access specific tools designed to help game makers adapt to the changing expectations of today's consumers.

Master the core concepts of the Pyramid of Game Design, including Base, Retention, and Support layers.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
13 December 2018
Listed Since
06 July 2017

Barcode

No barcode data available

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