£87.58

MACMILLAN Computer Games As Landscape Art

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Last 517 days • 517 data points (No recent data available)

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£105.75 £76.36 £82.77 £89.18 £95.60 £102.01 £108.42 03 September 2024 10 January 2025 19 May 2025 25 September 2025 01 February 2026

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158 days 281 days · current 56 days 7 days 15 days 0 70 141 211 281 £79-84 £84-90 £90-95 £95-100 £100-106 Days at Price

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Most common range: £84-90 (281 days, 54.4%)

Price range: £79 - £106

Price levels: 5 price ranges over 517 days

Description

This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
01 September 2023
Listed Since
07 June 2023

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