£87.58

MACMILLAN Computer Games As Landscape Art

Price data last checked 84 day(s) ago - refreshing...

View at Amazon

Price History & Forecast

Last 7 days • 7 data points (No recent data available)

Historical
Generating forecast...
£87.58 £83.20 £84.95 £86.70 £88.46 £90.21 £91.96 26 January 2026 27 January 2026 29 January 2026 30 January 2026 01 February 2026

Price Distribution

Price distribution over 7 days • 1 price levels

Days at Price
7 days 0 2 4 5 7 £88 Days at Price

Price Analysis

Most common price: £88 (7 days, 100.0%)

Price range: £88 - £88

Price levels: 1 different prices over 7 days

Description

This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
01 September 2023
Listed Since
07 June 2023

Barcode

No barcode data available

Similar Products You Might Like

Video Games and Environmental Humanities: Playing to Save The World
91% match

Video Games and Environmental Humanities: Playing to Save The World

MACMILLAN

£106.59 24 Jan 2026
Springer - Computer Games and New Media Cultures Handbook
91% match

Springer - Computer Games and New Media Cultures Handbook

Springer

£114.49 20 Apr 2026
Gaming and Geography: A Multi-perspective Approach to Understanding the Impacts on Geography (Education) (Key Challenges in Geography)
91% match

Gaming and Geography: A Multi-perspective Approach to Understanding the Impacts on Geography (Education) (Key Challenges in Geography)

£108.01 24 Jan 2026
Guns, Grenades, and Grunts: First-Person Shooter Games (Approaches to Digital Game Studies)
90% match

Guns, Grenades, and Grunts: First-Person Shooter Games (Approaches to Digital Game Studies)

Bloomsbury

£110.00 14 Apr 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
90% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
War Games: Memory, Militarism and the Subject of Play
90% match

War Games: Memory, Militarism and the Subject of Play

Bloomsbury Academic

£99.38 25 Jan 2026
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
90% match

Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears

MACMILLAN

£37.00 05 Mar 2026
Gaming Film: How Games are Reshaping Contemporary Cinema
90% match

Gaming Film: How Games are Reshaping Contemporary Cinema

MACMILLAN

£38.92 09 Feb 2026
The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)
90% match

The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions)

£136.53 10 Jan 2026
Phantasmal Spaces: Archetypical Venues in Computer Games
90% match

Phantasmal Spaces: Archetypical Venues in Computer Games

Bloomsbury

£99.54 26 Feb 2026
The Philosophy of Computer Games: 7 (Philosophy of Engineering and Technology, 7)
90% match

The Philosophy of Computer Games: 7 (Philosophy of Engineering and Technology, 7)

Springer

£104.16 09 Mar 2026
Videogames
90% match

Videogames

Routledge

£136.27 09 Mar 2026
The Meaning of Video Games: Gaming and Textual Strategies
90% match

The Meaning of Video Games: Gaming and Textual Strategies

Routledge

£155.00 08 Mar 2026
Video Games: A Popular Culture Phenomenon
90% match

Video Games: A Popular Culture Phenomenon

Routledge

£142.60 07 Mar 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
90% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£86.45 01 Mar 2026
Game History and the Local (Palgrave Games in Context)
90% match

Game History and the Local (Palgrave Games in Context)

MACMILLAN

£75.22 08 Mar 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
90% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Extreme Landscapes of Leisure: Not a Hap-Hazardous Sport
90% match

Extreme Landscapes of Leisure: Not a Hap-Hazardous Sport

Routledge

£112.96 25 Jan 2026
How to Play Video Games: 1 (User's Guides to Popular Culture)
90% match

How to Play Video Games: 1 (User's Guides to Popular Culture)

NYU Press

£61.11 23 Feb 2026
The Video Game Theory Reader
90% match

The Video Game Theory Reader

Routledge

£47.20 07 Mar 2026
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
90% match

Tomb Raiders and Space Invaders: Videogame Forms and Contexts

I. B. Tauris & Company

£95.00 23 Feb 2026
Springer - Videogames and Postcolonialism: Empire Plays Back
90% match

Springer - Videogames and Postcolonialism: Empire Plays Back

Springer

£52.94 05 Apr 2026
Performativity in Art, Literature, and Videogames
90% match

Performativity in Art, Literature, and Videogames

Springer

£102.77 13 Jan 2026
Computer Games and Team and Individual Learning
90% match

Computer Games and Team and Individual Learning

Elsevier

£70.67 23 Feb 2026