We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£84.17
Springer Quality of Experience Modeling for Cloud Gaming Services (T-Labs Series in Telecommunication Services)
Price data last checked 119 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
Same price for 6 weeks. Today is much like next week.
£84 for 45 days straight · last change was Jan 2026
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 612 days • 612 data points (No recent data available)
Price Distribution
Price distribution over 612 days • 5 price ranges
Price Analysis
Most common range: £65-70 (269 days, 44.0%)
Price range: £65 - £91
Price levels: 5 price ranges over 612 days
Product Specifications
- Brand
- Springer
- Format
- Hardcover
- ASIN
- 3030982483
- Domain
- Amazon UK
- Release Date
- 05 May 2022
- Listed Since
- 08 February 2022
Barcode
No barcode data available
Similar Products You Might Like
Quality of Experience Modeling for Cloud Gaming Services (T-Labs Series in Telecommunication Services)
Springer
The Influence of Delay on Cloud Gaming Quality of Experience (T-Labs Series in Telecommunication Services)
Springer
The Influence of Delay on Cloud Gaming Quality of Experience (T-Labs Series in Telecommunication Services)
Springer
Simulation and Gaming for Social Design: 25 (Translational Systems Sciences, 25)
Springer
Cloud Computing for Engineering Applications
Springer
The Management of Continuous Product Development: Empirical Research in the Online Game Industry
Springer
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Cloud Engineering with AI
Springer
The Efficiency and Creativity of Product Development: Lessons from the Game Software Industry in Japan
Springer
Transforming Life Sciences with Cloud Computing and AI: Architecting an Intelligent and Trustworthy Research Ecosystem
Springer
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities: 28 (Translational Systems Sciences, 28)
Springer
Revolutionizing the Cloud: Generative AI, Security, and Sustainability
Springer
Edge-Cloud Generative AI in Mobile Networks (Sustainable Artificial Intelligence-Powered Applications)
Springer
Content Distribution for Mobile Internet: A Cloud-based Approach
Springer
Cloud-Based Cyber-Physical Systems in Manufacturing
Springer
Building Cloud Software Products: Innovation, Technology, and Product Management
Springer
Data Security in Cloud Storage (Wireless Networks)
Springer
Content Distribution for Mobile Internet: A Cloud-based Approach
Springer
Green Mobile Cloud Computing
Springer
Game-based Learning Across the Disciplines (Advances in Game-Based Learning)
Springer
Games and Simulations in Teacher Education (Advances in Game-Based Learning)
Springer
Unleashing the Power of 5GtoB in Industries
Springer
Assessment of Visual Quality and Simulator Sickness for Omnidirectional Videos (T-Labs Series in Telecommunication Services)
Springer
Transferring Gaming and Simulation Experience to the Real World (Translational Systems Sciences, 43)
Springer