£95.42

CRC Press Real-Time Collision Detection (Morgan Kaufmann Series in Interactive 3D Technology)

13208912

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£95.42 £76.18 £80.38 £84.58 £88.77 £92.97 £97.17 26 January 2026 07 February 2026 19 February 2026 03 March 2026 16 March 2026

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2 days 11 days 11 days 5 days 3 days 2 days 16 days · current 0 4 8 12 16 £78 £79 £84 £85 £92 £93 £95 Days at Price

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Most common price: £95 (16 days, 32.0%)

Price range: £78 - £95

Price levels: 7 different prices over 50 days

Description

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

Key Features

New

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Dispatch same day for order received before 12 noon

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Product Specifications

Format
Hardcover
Domain
Amazon UK
Release Date
22 December 2004
Listed Since
05 February 2007

Barcode

No barcode data available

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