£90.00

Bloomsbury Academic LEGOfied: Building Blocks as Media

Price data last checked 68 day(s) ago - refreshing...

View at Amazon

Price History & Forecast

Last 23 days • 23 data points (No recent data available)

Historical
Generating forecast...
£90.00 £85.50 £87.30 £89.10 £90.90 £92.70 £94.50 26 January 2026 31 January 2026 06 February 2026 11 February 2026 17 February 2026

Price Distribution

Price distribution over 23 days • 1 price levels

Days at Price
23 days 0 6 12 17 23 £90 Days at Price

Price Analysis

Most common price: £90 (23 days, 100.0%)

Price range: £90 - £90

Price levels: 1 different prices over 23 days

Description

Product Description LEGOfied: Building Blocks as Mediaoffers a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their "technicities"): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. The major aim of this edited volume, and what makes it a compelling project for media scholars, is its rigorous, mutli-dimensional articulation of how LEGO functions not just as toy, as cultural icon, or as transmedia franchise, but as a media platform.LEGOfiedis centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter of the book engages additional modes of inquiry -- media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies -- to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene. Review "A minor revolution in digitally material media studies. Which media are fundamentally clickable, digital, modular, interoperable, highly technical, and infused with both cultural imaginaries and critical realities not previously understood? The answer, for Taylor and Ingraham and their five coauthors, is not digital media, at least not conventionally conceived: in this well-conceived and pleasantly cohesive volume, these standout scholars...bring into sharp focus the immersive, even 'palpably pixelated' media environment that is LEGO: the digitally material media worlds of LEGO make us into makers, this volume argues, unearthing in the process a world of conflicted creativity myths, commercial cultures, and legal battles amid its endless minefield for bare feet." --Benjamin Peters, author of How Not to Network a Nation: The Uneasy History of the Soviet Internet (2016) and editor of Digital Keywords: A Vocabulary of Information Society & Culture (2016)"As Nicholas Taylor and Chris Ingraham's LEGOfied eloquently situates, the social and cultural dimensions of the LEGO phenomenon take on particular characteristics in a playful digital media world. This book will fascinate readers interested in understanding not just LEGO but how it is situated within the logic of playful media more generally. A must for media studies, digital media and game studies researchers." --Larissa Hjorth, Director, Design & Creative Practice, RMIT University, Australia About the Author Dr. Nicholas Taylor applies critical, feminist and posthumanist perspectives to experimental and mixed methods research with digital gaming communities. In particular, he is interested in the intersections of subjectivity, communicative practice, technologies and games, as enacted through both game production and play across a variety of contexts.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
20 February 2020
Listed Since
09 August 2019

Barcode

No barcode data available

Similar Products You Might Like

Routledge LEGO Studies: Examining a Transmedial Phenomenon
94% match

Routledge LEGO Studies: Examining a Transmedial Phenomenon

Routledge

£130.00 19 Apr 2026
The Marketing of Children’s Toys: Critical Perspectives on Children’s Consumer Culture
93% match

The Marketing of Children’s Toys: Critical Perspectives on Children’s Consumer Culture

MACMILLAN

£90.14 10 Apr 2026
Gameworlds: Virtual Media and Children's Everyday Play
93% match

Gameworlds: Virtual Media and Children's Everyday Play

Bloomsbury

£85.00 08 Mar 2026
Fandom: Identities and Communities in a Mediated World
93% match

Fandom: Identities and Communities in a Mediated World

NYU Press

£46.00 24 Feb 2026
Digital Leisure Cultures: Critical perspectives
93% match

Digital Leisure Cultures: Critical perspectives

Routledge

£48.49 05 Mar 2026
Routledge - After the Media: Culture and Identity in the 21st Century
93% match

Routledge - After the Media: Culture and Identity in the 21st Century

Routledge

£136.57 14 Apr 2026
Feminist New Materialisms, Sport and Fitness: A Lively Entanglement (New Femininities in Digital, Physical and Sporting Cultures)
93% match

Feminist New Materialisms, Sport and Fitness: A Lively Entanglement (New Femininities in Digital, Physical and Sporting Cultures)

MACMILLAN

£75.11 05 Feb 2026
Seeing Fans: Representations of Fandom in Media and Popular Culture
93% match

Seeing Fans: Representations of Fandom in Media and Popular Culture

Bloomsbury

£110.00 26 Feb 2026
Routledge Handbook of Digital Media and Communication (Routledge International Handbooks)
93% match

Routledge Handbook of Digital Media and Communication (Routledge International Handbooks)

Routledge

£143.59 12 Jan 2026
Productive Fandom: Intermediality and Affective Reception in Fan Cultures (Transmedia)
92% match

Productive Fandom: Intermediality and Affective Reception in Fan Cultures (Transmedia)

Amsterdam University Press

£70.42 09 Mar 2026
Bodies of Information: Intersectional Feminism and the Digital Humanities (Debates in the Digital Humanities)
92% match

Bodies of Information: Intersectional Feminism and the Digital Humanities (Debates in the Digital Humanities)

University of Minnesota Press

£83.68 07 Mar 2026
Playful Disruption of Digital Media (Gaming Media and Social Effects)
92% match

Playful Disruption of Digital Media (Gaming Media and Social Effects)

Springer

£75.42 14 Feb 2026
Mediated Interfaces: The Body on Social Media
92% match

Mediated Interfaces: The Body on Social Media

Bloomsbury Academic

£99.43 22 Feb 2026
Routledge Amateur Media: Social, Cultural and Legal Perspectives
92% match

Routledge Amateur Media: Social, Cultural and Legal Perspectives

Routledge

£138.00 15 Apr 2026
Rethinking Cultural Criticism: New Voices in the Digital Age
92% match

Rethinking Cultural Criticism: New Voices in the Digital Age

MACMILLAN

£81.31 16 Feb 2026
Digital Criminology: Crime and Justice in Digital Society
92% match

Digital Criminology: Crime and Justice in Digital Society

Routledge

£162.74 21 Jan 2026
Big Data—A New Medium? (Routledge Studies in Science, Technology and Society)
92% match

Big Data—A New Medium? (Routledge Studies in Science, Technology and Society)

Routledge

£124.12 10 Mar 2026
Video Theories: A Transdisciplinary Reader: 14 (International Texts in Critical Media Aesthetics)
92% match

Video Theories: A Transdisciplinary Reader: 14 (International Texts in Critical Media Aesthetics)

Bloomsbury Academic

£92.00 22 Feb 2026
EA Sports FIFA: Feeling the Game
92% match

EA Sports FIFA: Feeling the Game

Bloomsbury Academic

£83.58 16 Feb 2026
Affective Politics of Digital Media: Propaganda by Other Means
92% match

Affective Politics of Digital Media: Propaganda by Other Means

Routledge

£133.40 02 Mar 2026
How to Play Video Games: 1 (User's Guides to Popular Culture)
92% match

How to Play Video Games: 1 (User's Guides to Popular Culture)

NYU Press

£61.11 23 Feb 2026
Book Presence in a Digital Age
92% match

Book Presence in a Digital Age

Bloomsbury

£98.87 24 Feb 2026
Routledge Transmedial Worlds in Everyday Life - Book
92% match

Routledge Transmedial Worlds in Everyday Life - Book

Routledge

£136.27 14 Apr 2026
Routledge Media Events in a Global Age (Comedia) - Book
92% match

Routledge Media Events in a Global Age (Comedia) - Book

Routledge

£127.59 15 Apr 2026