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Springer Evolutionary Game Design: 0 (SpringerBriefs in Computer Science)

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Description

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
15 September 2011
Listed Since
08 July 2011

Barcode

No barcode data available

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