We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£97.00
CRC Press Doing Things with Games: Social Impact Through Play
Price data checked 1 day ago
We'll watch every seller, every day. One email when your price arrives.
New to our records — first sighting 21 days ago. We'll learn its rhythm.
21 days of data · current price £97
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 21 days • 21 data points
Price Distribution
Price distribution over 21 days • 1 price levels
Price Analysis
Most common price: £97 (21 days, 100.0%)
Price range: £97 - £97
Price levels: 1 different prices over 21 days
Description
Product Specifications
- Brand
- CRC Press
- Format
- hardcover
- ASIN
- 1138367273
- Domain
- Amazon UK
- Release Date
- 15 July 2019
- Listed Since
- 12 March 2019
Barcode
No barcode data available
Similar Products You Might Like
Games, Learning, and Society: Learning And Meaning In The Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
Cambridge University Press
Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials
CRC Press
Emerging Research and Trends in Gamification (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Playful Disruption of Digital Media (Gaming Media and Social Effects)
Springer
Demystifying Game Studies
CRC Press
Casual Game Design: Designing Play for the Gamer in ALL of Us
CRC Press
Using Games to Enhance Learning and Teaching: A Beginner's Guide
Routledge
Trends and Applications of Serious Gaming and Social Media (Gaming Media and Social Effects)
Springer
Subconscious Learning via Games and Social Media (Gaming Media and Social Effects)
Springer
A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)
Springer
Simulation and Gaming for Social Design: 25 (Translational Systems Sciences, 25)
Springer
Game Design: From Blue Sky to Green Light
CRC Press
Learning Games: The Science and Art of Development (Advances in Game-Based Learning)
Springer
Simulation and Serious Games for Education (Gaming Media and Social Effects)
Springer
Designing for Social Justice: Community-Engaged Approaches in Technical and Professional Communication
Routledge
Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance (Gaming Media and Social Effects)
Springer
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
Routledge
Gamification und Serious Games: Grundlagen, Vorgehen und Anwendungen (Edition HMD)
Springer
20 Essential Games to Study
CRC Press
The Persistence of Code in Game Engine Culture
Routledge
Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
Springer
Video Games: A Medium That Demands Our Attention (Electronic Media Research Series)
Routledge
Performativity in Art, Literature, and Videogames
Springer
Love and Electronic Affection: A Design Primer
CRC Press