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Foundations of Game Engine Development, Volume 2: Rendering

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Description

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Product Specifications

Model
1
Format
paperback
Domain
Amazon UK
Release Date
26 July 2019
Listed Since
26 July 2019

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