We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
£101.00
CRC Press Pattern Language for Game Design
Price data checked 1 day ago
We'll watch every seller, every day. One email when your price arrives.
It has never been this cheap. We have no record of a lower price.
£101 today · cheaper than every other day in the last 3 months
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 90 days • 90 data points
Price Distribution
Price distribution over 90 days • 4 price levels
Price Analysis
Most common price: £101 (53 days, 58.9%)
Price range: £101 - £124
Price levels: 4 different prices over 90 days
Description
Product Specifications
- Brand
- CRC Press
- Format
- hardcover
- ASIN
- 0367633957
- Domain
- Amazon UK
- Release Date
- 26 November 2020
- Listed Since
- 19 June 2020
Barcode
No barcode data available
Similar Products You Might Like
Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials
CRC Press
20 Essential Games to Study
CRC Press
The Structure of Game Design (International Series on Computer, Entertainment and Media Technology)
Springer
Programming Languages: Design and Implementation (International Edition)
PEARSON EDUCATION
The Language of Design: Theory and Computation
Springer
Design Patterns: Elements of Reusable Object-Oriented Software
Prentice Hall
Pattern Theory: Memory, Interpretation, Understanding, Meaning
Routledge
Learning Games: The Science and Art of Development (Advances in Game-Based Learning)
Springer
AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis
Wiley
Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
Springer
Physics for Game Programmers
Apress
Serious Games: Foundations, Concepts and Practice
Springer
Using Games to Enhance Learning and Teaching: A Beginner's Guide
Routledge
Microservice Patterns: With examples in Java
Manning
Languages for Digital Embedded Systems: 572 (The Springer International Series in Engineering and Computer Science, 572)
Springer
Reverse Design: Final Fantasy VI
CRC Press
System Design: A Practical Guide with SpecC
Springer
System Design: A Practical Guide with SpecC
Springer
Designing Embedded Systems with the SIGNAL Programming Language: Synchronous, Reactive Specification
Springer
Node.js Design Patterns: Master best practices to build modular and scalable server-side web applications, 2nd Edition
Packt Publishing
Game Testing All in One: Subtitle
Mercury Learning & Information
Teaching and Learning Patterns in School Mathematics: Psychological and Pedagogical Considerations
Springer
Procedural Content Generation for Unity Game Development
Packt Publishing
Pattern Recognition Techniques in Gas Sensing
Elsevier