£124.99

Virtual Reality and Society: A Case Study - Press for Play

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Description

Explore the intersection of virtual reality technology and modern society through this comprehensive case study from Press for Play Books. This book examines how VR transforms social interactions, work environments, education, and entertainment, whilst analysing the broader implications for human connection and cultural change. Ideal for students, researchers, and technology enthusiasts seeking to understand VR's real-world impact beyond the hype, this case study provides critical insights into both the opportunities and challenges that virtual reality presents to contemporary society.

Key Features

Press for Play Books publishes this case study examining virtual reality's role in shaping social structures and human behaviour.

Comprehensive analysis of VR applications across education, work, entertainment and social interaction sectors.

Thoughtfully researched content offering balanced perspectives on virtual reality's societal benefits and potential risks.

Essential reading for understanding how immersive technology influences contemporary culture and social dynamics.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
06 November 2024
Listed Since
05 November 2024

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