£124.99

Virtual Reality and Society: A Case Study - Press for Play Books

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Most common price: £125 (76 days, 100.0%)

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Description

Explore the relationship between technology and human interaction with Virtual Reality and Society: A Case Study. Published by Press for Play Books, this title offers a focused look at how immersive environments impact our world. This book serves as a specialized resource for readers interested in the intersection of digital advancement and social structures. By examining specific instances and real-world applications, it provides a clear perspective on how virtual spaces change the way we live and connect. Whether you are studying modern technology or looking for a deep dive into digital culture, this case study provides a dedicated framework for understanding these shifts. Gain a better understanding of the social implications of emerging tech through this academic and thoughtful work. It is an essential addition for any library focused on the evolution of digital society and the role of virtual reality in our daily lives.

Key Features

Published by Press for Play Books to ensure a focused look at digital social trends.

Provides a specific case study approach to understanding virtual reality impact.

Ideal for readers interested in the connection between technology and society.

Offers a dedicated study of how immersive environments affect human interaction.

A valuable resource for those researching the social aspects of modern digital tools.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
06 November 2024
Listed Since
05 November 2024

Barcode

No barcode data available

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