£125.10

Springer - Games and Narrative: Theory and Practice Book

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Description

Explore the evolving world of digital storytelling with Games and Narrative: Theory and Practice. Published by Springer as part of the International Series on Computer, Entertainment and Media Technology, this book offers a deep look into how stories function within modern gaming. It provides a comprehensive overview of the perspectives used by both academic researchers and industry professionals. Readers can examine the core foundations of narrative design and theory before moving into social and cultural studies. The text covers new technologies and modern approaches, making it a valuable resource for those studying the intersection of media and technology. Through various case studies and professional industry examples, this book connects theoretical concepts to real-world applications in the gaming sector. Whether you are interested in the technical side of narrative or its cultural impact, this volume provides the empirical findings needed to understand the current state of game narratives.

Key Features

Comprehensive overview of narrative design and theory to build a strong foundation in game storytelling.

In-depth social and cultural studies that examine how game narratives impact society and culture.

Exploration of new technologies and modern approaches currently shaping the field of game media.

Practical case studies and real-world examples to bridge the gap between theory and application.

Professional industry insights provided by experts to show how narrative works in a commercial setting.

Part of the International Series on Computer, Entertainment and Media Technology for specialized study.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
09 December 2022
Listed Since
11 November 2022

Barcode

No barcode data available

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