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Routledge Rigging for Games - Maya and Python Technical Artists Guide

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Description

Rigging for Games: A Primer for Technical Artists Using Maya and Python provides a comprehensive, project-based approach to character rigging for video games and cinematics. Rather than isolated tutorials, this book guides you through the complete creative and technical rigging process using real characters from the video game Tin, offering readers an authentic inside look at professional production workflows. You'll master writing scripts and building modular rigs with Maya and Python, learning techniques to automate and optimise your rigging pipeline. Discover the most efficient methods for exporting finished rigs into game engines, equipping you with industry-standard practices used by technical artists in professional game development studios.

Key Features

Rigging for Games uses characters from the video game Tin to teach real-world character rigging for games and cinematics.

Learn to write scripts and create modular rigs using Maya and Python to streamline your technical workflow.

Automate and accelerate the rigging process in your creative pipeline with practical Python scripting techniques.

Master efficient rig export methods designed specifically for game engines and production environments.

This primer combines creative artistry with technical instruction, providing a complete project-based learning experience for technical artists.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
30 November 2015
Listed Since
31 March 2015

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