£120.41

Routledge Rigging for Games: Maya and Python Technical Guide

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Description

Master the technical side of character animation with Rigging for Games: A Primer for Technical Artists Using Maya and Python. Unlike standard tutorial manuals, this book provides a deep look into a single, real-world project using characters from the video game Tin. By following a cohesive workflow, you gain an inside look at the creative and technical processes required to rig characters for both video games and cinematics. This guide helps you develop essential skills in writing scripts and building modular rigs. By utilizing Maya and Python, you will learn how to automate tasks and increase speed within your creative pipeline. The content is designed to move beyond disconnected lessons, offering a structured approach to professional rigging. You will also learn efficient methods for exporting your rigs to ensure they work correctly in your production environment.

Key Features

Follow a single continuous project using characters from the video game Tin to understand real-world rigging workflows.

Learn to write custom scripts and build modular rigs using Maya and Python to improve your technical skill set.

Discover how to automate repetitive tasks to speed up the rigging process within your professional creative pipeline.

Gain practical experience rigging characters specifically designed for use in video games and cinematics.

Master efficient methods for exporting finished rigs to ensure smooth integration into your production workflow.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
30 November 2015
Listed Since
31 March 2015

Barcode

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