£122.10

Engaging Learners With Immersive Technologies and Games

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Last 36 days • 36 data points (No recent data available)

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£122.10 £115.99 £118.44 £120.88 £123.32 £125.76 £128.20 14 March 2026 22 March 2026 31 March 2026 09 April 2026 18 April 2026

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36 days 0 9 18 27 36 £122 Days at Price

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Most common price: £122 (36 days, 100.0%)

Price range: £122 - £122

Price levels: 1 different prices over 36 days

Description

Explore the intersection of education and modern technology with Engaging Learners With Immersive Technologies and Game-Based Learning. Published by IGI Global Scientific Publishing, this book addresses the evolving landscape of computing and internet studies, specifically focusing on how gaming and immersive tools impact the learning process. This resource provides insights into the application of game-based learning and immersive technologies within the context of programming and digital education. It serves as a valuable addition to any collection focused on computing, internet studies, and the methodologies used to teach complex digital concepts. Whether you are a researcher, educator, or student, this text offers a perspective on how interactive digital environments can be used to improve engagement and understanding in technical subjects.

Key Features

Focuses on the application of immersive technologies within educational settings.

Explores the role of game-based learning in modern computing and internet studies.

Published by IGI Global Scientific Publishing for academic and professional use.

Addresses key concepts related to programming and digital game education.

Provides a specialized look at how interactive tools change learner engagement.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
24 December 2025
Listed Since
31 December 2025

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