£110.79

CRC Press Quests: Design, Theory, and History in Games

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Description

Explore the fundamental elements of gaming with Quests: Design, Theory, and History in Games and Narratives. Published by CRC Press, this book provides an academic and practical look at how games and stories function together. It is an essential resource for anyone studying the evolution of digital and tabletop narratives. This text covers the historical development of gaming alongside modern design theories. By understanding the connection between narrative structure and player experience, readers can gain a deeper perspective on the medium. Whether you are a student, a researcher, or a dedicated enthusiast, this book offers a structured way to study the history and mechanics of game-based storytelling. Designed for those interested in the intersection of arts and technology, this volume serves as a comprehensive guide to the principles that shape modern gaming. It helps bridge the gap between creative expression and the theoretical frameworks used to analyze game worlds and player journeys.

Key Features

Comprehensive coverage of game design and narrative theory for students and professionals.

Detailed historical overview of how games and stories have evolved over time.

Published by CRC Press to ensure high academic and industry standards.

Ideal for those studying the intersection of arts, photography, and video game media.

Provides a foundational understanding of the mechanics behind successful game narratives.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
25 April 2022
Listed Since
30 October 2021

Barcode

No barcode data available

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