£74.00

diplom.de Anforderungen und Gesetzmäßigkeiten zur Generierung von Virtual Environments im Unterhaltensbereich

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£74.00 £71.23 £71.83 £72.44 £73.04 £73.65 £74.25 10 June 2024 16 November 2024 24 April 2025 30 September 2025 08 March 2026

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80 days 557 days · current 0 139 279 418 557 £71 £74 Days at Price

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Price range: £71 - £74

Price levels: 2 different prices over 637 days

Description

Inhaltsangabe:Zusammenfassung: In der Diplomarbeit Anforderungen und Gesetzmäßigkeiten zur Generierung von Virtual Environments im Unterhaltungsbereich wird die vorwiegend in wissenschaftlicher Anwendung befindliche Virtual Reality-Technologie mit den Erfordernissen der interaktiven Unterhaltung zusammengeführt. Klassische Literatur über die VR konzentriert sich größtenteils auf technische Aspekte wie die Funktionsweise von Interfaces und die Verwaltung von Datenbanken, die in dieser Arbeit nur gestreift werden. Diesseits vager Spekulationen über die möglichen Einsatzgebiete der VR in zwanzig oder dreißig Jahren werden gezielt die Anwendung im Entertainment-Bereich beleuchtet, konzeptionelle Ähnlichkeiten zum aktuellen Unterhaltungsmarkt herausgestellt und konkrete Anforderungen an die Gestaltung von virtuellen Welten formuliert. Für ein besseres Verständnis der Mechanismen der Wahrnehmung wird Grundlagenwissen über die Art und Funktion der menschlichen Sinne vermittelt. Dies wird im Einzelnen den existierenden Techniken gegenüberstellt, mit denen diese Sinne künstlich angesprochen werden können. Auf Basis dieses Vergleichs werden einige Überlegungen zur Herstellung von glaubwürdigen Erlebnissen angestellt. Inhaltsverzeichnis:Inhaltsverzeichnis: 0.Einleitung3 TEIL 1: ÜBERBLICK UND DEFINITIONEN 1.1Von der Virtual Reality zum Virtual Environment4 1.2Der Begriff des Virtual Environment10 1.3Problemstellung13 TEIL 2: MENSCHLICHE REZEPTION 2.1Immersion als Ziel14 2.2Sinne und Sinnestäuschung15 2.2.1Die menschlichen Sinne15 2.2.1.1Die höheren Sinne15 2.2.1.2Die niederen Sinne21 2.2.1.3Abschlussbetrachtung menschliche Sinne25 2.2.2Simulation von Sinneseindrücken25 2.2.2.1Die höheren Sinne26 2.2.2.2Die niederen Sinne29 2.2.2.3Abschlussbetrachtung Simulation von Sinneseindrücken31 2.3Glaubwürdigkeit32 2.4Totale Immersion35 TEIL 3: ANFORDERUNGEN UND GESETZMÄßIGKEITEN 3.1Von der Spiele-Software zur VR40 3.2Relevante Entwicklungen der Spiele-Software43 3.3Unbegrenzte Welte

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
01 January 2003
Listed Since
16 January 2009

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No barcode data available

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